In this update5
Full notes
Full Roll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
Roll changes
Added Achievements!
There are now 41 achievements, each with 6 unique levels for a total of 246 challenges to unlock and complete! You can also track your progess in the new Achievement Log
34 new shop items!
6 modifiers, 6 die faces, 2 dice, and 20 passives!
Nine new custom/weekly mode modifiers!
Pick 1, Regression, Over and Over, Buyout, Jumping Dice, Bigger is Better, Point Eraser, One of a Kind, Cursed
New Quick Mode!
Quick mode now features randomized starting gifts for a more Roguelike feel
Balance, QoL, Bug Fixes and More!
Reduced lag for many late-game builds - Nerfed the ability for Add Die Discount, Circle of Life, Odd Adjacency Reroller, and Loyalty Card - Buffed/Changed the ability for Healthcare Provider, 99 99's, Snake Eyes, Random Adjacency Reroller, and Faceup Die - Face Swap and 2-5x Attached Multipliers are now available at tier 2 - Reincrementor is now available at tier 3 - 6x Reincrementor now available at tier 4 - Added title text to the Dice-o-pedia / Search menus - Changed the end of game statistics (added stats for increments and infections) - The refresh tooltip now disappears to not block shop items when refreshing multiple times - Shop items now scale price differently based on their shop tier - Passive abilities now scale price differently based on how many passives you already own - You can no longer use shredders to get rid of diruses in the Infection game mode - You can no longer use swap face to get 2 non-void faces in the Void game mode - Various bug fixes and small QoL changes
Source
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