Full notes
Full Roll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
Added a display for all active passives
Decreased the rate at which all shop prices scale
Drastically decreased the rate at which shop refresh prices scale
Made the shop refresh adder cheaper and more common
Removed hold to roll. This feature will return in future game modes. For now, you can hit any/all letter keys, spacebar, or click to roll. Hold to roll had a major impact on the overall gameplay and player experience. I personally feel that its bad for the game in its current state, but I plan to bring it back in the future when I can find the right way of doing so. Rapidly hitting random keyboard letter keys will still provide a similar roll speed, so this shouldn't have a large impact on game length
You can now view the tooltip for the item you just purchased while in the expanded view.
Reset the leaderboard and all highscores
Audio adjustments for sound effects, instant rerolls wont make additional sounds
Bug fixes and backend changes. Please continue reporting bugs in the game forums, it helps a lot! Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
