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Steam News27 May 20215y ago

More QoL Changes!!!! Leaderboard Reset Coming Soon!

Another batch of QoL changes to help the game feel more relaxing and easier to understand/play! You can now ‘flag’ your next upgrade in the shop by right clicking on it.

In this update1

Full notes

Full Roll update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Store
  • UI and audio
  • Gameplay
addedAnother batch of QoL changes to help the game feel more relaxing and easier to understand/play!You can now ‘flag’ your next upgrade in the shop by right clicking on it. When you have enough points to purchase it, you will be automatically returned to the shop! No more rolling past upgrades or bouncing back and forth between the shop and the game, trying to remember the cost of the cost of the upgrade... "Was it 2500 or 2600???"
changedAnother batch of QoL changes to help the game feel more relaxing and easier to understand/play!Analytic mode! Turn on analytic mode in the options menu and hover over a die with your mouse to get a readout of its last roll result! There was a lot of frustration and confusion associated with upgrade descriptions and effects. It was also nearly impossible to tell how well a given die/setup was performing... With analytic mode you can see exactly what is happening behind the scenes and get a better grasp of the upgrades
changedAnother batch of QoL changes to help the game feel more relaxing and easier to understand/play!Performance Mode! If your computer struggles during the later stages of the game, turn on Performance mode in the options menu to reduce lag! Nothing is more frustrating than having 500 rolls left, you're ready to roll out, but your computer can only handle a couple of rolls at a time. Although sacrificing some of the satisfying sounds and effects, if you struggle with lag, nothing will be more satisfying than sprinting through the game at full speed!
addedAnother batch of QoL changes to help the game feel more relaxing and easier to understand/play!You can now navigate to/from the shop by presing tab/enter! That's it... thats the patch note
addedAnother batch of QoL changes to help the game feel more relaxing and easier to understand/play!Added comma separators for all cost/score fields "Is that million or billion???"
fixedAnother batch of QoL changes to help the game feel more relaxing and easier to understand/play!Fixed a heap of bugs, Thanks to everyone who is submitting on the Bug Spotting forum and to those emailing me their findings! Fixed an issue loading shop prices from a previous game, fixed an issue loading locks from previous games, fixed an issue when rerolling a single wild face, and more small fixes!

Roll changes

addedYou can now ‘flag’ your next upgrade in the shop by right clicking on it. When you have enough points to purchase it, you will be automatically returned to the shop! No more rolling past upgrades or bouncing back and forth between the shop and the game, trying to remember the cost of the cost of the upgrade... "Was it 2500 or 2600???"
changedAnalytic mode! Turn on analytic mode in the options menu and hover over a die with your mouse to get a readout of its last roll result! There was a lot of frustration and confusion associated with upgrade descriptions and effects. It was also nearly impossible to tell how well a given die/setup was performing... With analytic mode you can see exactly what is happening behind the scenes and get a better grasp of the upgrades
changedPerformance Mode! If your computer struggles during the later stages of the game, turn on Performance mode in the options menu to reduce lag! Nothing is more frustrating than having 500 rolls left, you're ready to roll out, but your computer can only handle a couple of rolls at a time. Although sacrificing some of the satisfying sounds and effects, if you struggle with lag, nothing will be more satisfying than sprinting through the game at full speed!
addedYou can now navigate to/from the shop by presing tab/enter! That's it... thats the patch note
addedAdded comma separators for all cost/score fields "Is that million or billion???"

Another batch of QoL changes to help the game feel more relaxing and easier to understand/play!

  • You can now ‘flag’ your next upgrade in the shop by right clicking on it. When you have enough points to purchase it, you will be automatically returned to the shop! No more rolling past upgrades or bouncing back and forth between the shop and the game, trying to remember the cost of the cost of the upgrade... "Was it 2500 or 2600???"

  • Analytic mode! Turn on analytic mode in the options menu and hover over a die with your mouse to get a readout of its last roll result! There was a lot of frustration and confusion associated with upgrade descriptions and effects. It was also nearly impossible to tell how well a given die/setup was performing... With analytic mode you can see exactly what is happening behind the scenes and get a better grasp of the upgrades

  • Performance Mode! If your computer struggles during the later stages of the game, turn on Performance mode in the options menu to reduce lag! Nothing is more frustrating than having 500 rolls left, you're ready to roll out, but your computer can only handle a couple of rolls at a time. Although sacrificing some of the satisfying sounds and effects, if you struggle with lag, nothing will be more satisfying than sprinting through the game at full speed!

  • You can now navigate to/from the shop by presing tab/enter! That's it... thats the patch note

  • Added comma separators for all cost/score fields"Is that million or billion???"

  • Fixed a heap of bugs, Thanks to everyone who is submitting on the Bug Spotting forum and to those emailing me their findings!

    Fixed an issue loading shop prices from a previous game, fixed an issue loading locks from previous games, fixed an issue when rerolling a single wild face, and more small fixes!

There will be a leaderboard reset coming sometime in the near future along with some balance changes and new upgrades! Thanks for all the support! If you want to to help me out, please leave a steam review and share with your friends!

Source

Steam News / 27 May 2021

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