Full notes
Full Roidgrinder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
I've done a bunch of changes based on feedback, and just now updated the Playtest version:
RENT was annoying to use because it changed each month, so if you didn't periodically keep looking at it you would lose the income stream. Quick fix: made the active deals stay while only inactives refresh. This made it a lot more pleasant to use.
Made the spectroscope and tradeweek updates always visible instead of them being GRIND plugins. The problem was that switching plugins was cumbersome for these upgrades that you just want to occasionally take a look at.
Nuke was also tedious to use: it's now behind a hotkey and not a grind plugin
End game upgrade: value map shows an estimated value of a region, making exploration more fun and rewarding
Added very big asteroids
Removed the license level mechanic. It was hard to make it work with the BAM converter; to level up you needed to return a lot of minerals but otoh the bam converter was burning BAM away so there were conflicting goals... besides, the level mechanic was a bit obscure and not fun in the first place so bye bye.
Added a GRIND plugin which shows current cargo contents
Added possibility to quickly sell everything in the exchange
Remaining time visible right from the start
The screenshot should cover most of these :D
Give it a try and please give me more feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
