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- Roidgrinder
Devlog #7 - Playtest updated!
I've done a bunch of changes based on feedback, and just now updated the Playtest version: RENT was annoying to use because it changed each month, so if you didn't periodically keep looking at it you would lose the inco…
Announcement8 changesGameplayMaps - Roidgrinder
Playtest open!
I'm running an open playtest this week, give it a try! It will be available until Friday. The playtest can be accessed from the store page, looks like this: It's a late alpha build: a bit rough and lacking features but…
Store1 change - Roidgrinder
Devlog #6
I've been working on the late-game. I already had a nicely flowing upgrade path for the first 2/3 of the run but the last year needed more content. The main idea is that towards the end it should be possible (and worthw…
Announcement3 changesWorkshopGameplay - Roidgrinder
Devlog #5
Balancing out mid/late game gameplay elements. I needed to come up with a way to make side hustling activities less dominating. The resource trading especially was problematic, since with the prices moving around a lot…
Announcement6 changesGameplayBalance - Roidgrinder
Devlog #4 (demo updated!)
I have recently been working mostly on music and now have first versions of some tracks done. It's not quite where I want it to be yet, but the tracks are shaping up pretty nicely, I think. I've been experimenting with…
Announcement4 changesGameplayWorkshop - Roidgrinder
Devlog #3
Not too many visible things this week, but lots of refactoring and cleaning up code regarding, for example, the energy system and ship specs data. The biggest gameplay change was related to the player crashing the ship…
Announcement2 changesGameplayBalance - Roidgrinder
Devlog #2
This week's main work has been the auto-targeting mining laser. Upgrading this along with the magnet enables much more efficient roid grinding. I'm quite happy with how the laser effect turned out. Getting the magnet to…
Announcement - Roidgrinder
Devlog #1
This week, I've focused on two idle money-making mechanics. There's the resource market simulation, which allows profiting from resource price fluctuations. It's possible to rent out excess energy created by the ship's…
Announcement2 changesBalance


