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- Rogues of Europa
Devlog 85
I apologize for the lack of communication over the past weeks, but life was happening, and this time it was moving locations for work. My wife and I are currently looking for houses, and the search is going well. It did…
Announcement - Rogues of Europa
Devlog 84 / Update 0.2.84a
Changes Added waiting interface Added auto-eating feature Added timely town attacks, connected to monster hunts Changed reloading. Reloading now happens automatically when empty ranged weapons are activated or when doin…
Patch notes19 changesFixUI/audio - Rogues of Europa
Devlog 83
It was a pretty good week for working, and I think I got a lot done! First off, the update. I admit I muffed it a little with the update number but it'll be fine. Everything seems to be working (more or less) because th…
Announcement6 changesGameplayUI/audio - Rogues of Europa
Update 0.2.81a
Changes Added "kill" quests Re-implemented conversations Re-implemented boss monsters Added death screen Bugfixes Fixed cave features not generating on lower floors Fixed some time issues Fixed (?) potential NPC pathing…
Patch notes5 changesFixGameplay - Rogues of Europa
Devlog 82
Good news: should be pushing out an update this week! The sidequest which I have nicknamed the "kill" type sidequest is almost ready, pending a few cleanup tasks and a bit of testing. All the conversations have been wri…
Event1 change - Rogues of Europa
Devlog 81
I had some social engagements the past couple weeks, which cramped my time. But I did come up with some good stuff that will increase my productivity in the future. Writing has been tough for me, and I have been at leas…
Announcement3 changesWorkshopGameplay - Rogues of Europa
Devlog 79 / Update 0.2.79a
Before we begin, a life announcement! I got married two weeks ago! Yes, that has contributed to a little bit of neglect on my part for Rogues of Europa, but I don't regret it. I started working a bit on some of the new…
Event24 changesFixStore - Rogues of Europa
Devlog 78 / Update 0.2.78a
Changes Added omnivator stations to towns Added "Fix Omnivator" quests Added quest items Revamped quest log Bugfixes Fixed a rare glitch where towns wouldn't generate properly Fixed a bug where signposts were automatica…
Store8 changesFixGameplay - Rogues of Europa
Update 0.2.75a / Devlog 75
Changes Readded stores Stores have a new UI Readded inns Inns have a new UI Changed town generation. Towns are guaranteed to have at least a food store, and additional stores if they have sufficient population Implement…
Store10 changesFixUI/audio - Rogues of Europa
Devlog 67
I managed to actually push the bugfix patch this week so I'm pretty happy with how the week turned out. Almost everything I wanted to achieve got done, so I will run through that before sharing what the next steps are.…
Store4 changesMapsGameplay - Rogues of Europa
Devlog 65
i know I missed the Christmas deadline, but I hope I can make up for it this week by pushing a much more finished update, and I have high confidence it can happen before the new year. The theme of this week as I started…
Announcement4 changesGameplay - Rogues of Europa
Devlog 61
Hey all, just came back from the field after a quick turnaround from a vacation with my girlfriend. It is also Advent once again, and the game is spiritually one year since Early Access release. It's a time for new begi…
Announcement5 changesGameplayMaps - Rogues of Europa
Devlog 56 / Update 0.2.56a
Changes World generation is now restricted to one town for simplicity and testing Tinkering system added Player spawns with hardware to build tinkered weapons Tinkered weapons damage added, except to non-monster NPCs an…
Patch notes4 changesGameplayBalance






