Full notes
Full Rogues Like Us update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Store
Rogues Like Us changes
The Release Date
Hello everybody, All of us at oddByte are excited to announce that Rogues Like Us will be launching on May 11th, 2018. That’s right Rogues Like Us will have its 1.0 release next month! So get hyped and grab a friend because….
Local Co-op
By far the most requested feature we’ve had during the development of Rogues Like Us has been co-op. So today we’re happy to announce that you will be able to adventure with one other friend in couch co-op madness! Player 2 will have all of the abilities that Player 1 has, including being able to equip armor and customize it with dyes.
Patch Preview
In addition to those announcements we’d like to give you all a preview of some of the things you can expect in our 1.0 patch.
The final boss
3 new enemies, 1 unique to each path
An intro cinematic
Discover how the Arventian Crisis began by collecting pages from a long lost journal
New music for the mountain path
Additional balance tweaks
The ability to purchase specific loot chests in Recluse with a new in-game currency
Updates to the southern part of Recluse to include the new loot chest salesman and to make it easier to navigate
The Weapon Wednesday lore being viewable in game at the weapon storeroom
Various typo corrections and bug fixes
I also need to mention that we must wipe everyone’s data on launch day. This has to be done to include co-op, rebalance aspects of the game, prevent bugs, preserve the game’s intended progression, and fix some other small issues. As always, thank you for all of your support! We’re in the final stretch now and we can’t wait to see what you think of the final game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
