In this update1
Full notes
Full Rogues Like Us update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Rogues Like Us changes
Balance updates
Construct Distribution
When starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones. When the coastal portal has opened, Enhanced (blue) Constructs will begin to appear in the forest zones and beyond, the same will happen with Elite (red) Constructs when you clear the coastal zones. We think this will provide a better difficulty curve as well as keep the game fresh and more interesting the more new players progress. For players that have already unlocked both tracks you will notice a more varied mix of enemies earlier on in each run. You will also encounter more (quantity) Enhanced Constructs in the coastal zones and Elite Constructs in the mountain zones.
Enemy Changes
Rebalanced enemy health
Enhanced Slimes now fling their spike balls toward the player
Enhanced Chargers spawn less spike balls in their trail
Changed spike ball spread for Enhanced Automatons
Elite Slimes fire their bullets toward the player
Elite Slimes are now the same size as other slimes
Elite Chargers now fire their bullets before charging
Elite Floaters now fire 4 shots instead of 8, their shot angle changes each shot
Bug Fixes
Fixed a bug preventing doors from opening after dying to “The Challenger” shrine
Fixed a bug that could cause a soft lock when speaking to Guardsman Ned
Fixed a bug preventing dungeon wanderer npc buffs from carrying over to the next zone.
Fixed a bug with the Colossal Deathbloom and Ghastly Lurker where they would become unkillable.
Treasure
Lootboxes now take the number of items available into account when rolling for lootbox type when dropped.
Art
The artwork for Recluse has been updated.
New attack animations for Normal and Enhanced Automatons
New art for Normal Automatons
New art for the loot station
Coastal and mountain plants appear around the starting portal when their respective areas have been unlocked
Audio
New temporary audio for the “Decrepit Foundry” Boss
Menu sound effects reimplemented
UI
When defeating a boss or Challenger shrine without getting hit, you will receive a “Perfect!” notification in the top right of the screen.
Updated armor select tutorial to properly represent its new functionality
Updated art for burning effects
Various dialogue tweaks
Edited armor buff tooltips for cohesiveness
Source
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