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Steam News23 February 20188y ago

Balance, Bug Fixes, Art, and Audio

Balance updates Construct Distribution When starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones.

In this update1

Full notes

Full Rogues Like Us update

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What changed

4 fixes5 additions10 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedConstruct DistributionWhen starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones. When the coastal portal has opened, Enhanced (blue) Constructs will begin to appear in the forest zones and beyond, the same will happen with Elite (red) Constructs when you clear the coastal zones. We think this will provide a better difficulty curve as well as keep the game fresh and more interesting the more new players progress. For players that have already unlocked both tracks you will notice a more varied mix of enemies earlier on in each run. You will also encounter more (quantity) Enhanced Constructs in the coastal zones and Elite Constructs in the mountain zones.
changedEnemy ChangesRebalanced enemy health
changedEnemy ChangesEnhanced Chargers spawn less spike balls in their trail
changedEnemy ChangesChanged spike ball spread for Enhanced Automatons
fixedBug FixesFixed a bug preventing doors from opening after dying to “The Challenger” shrine
fixedBug FixesFixed a bug that could cause a soft lock when speaking to Guardsman Ned

Rogues Like Us changes

changedWhen starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones. When the coastal portal has opened, Enhanced (blue) Constructs will begin to appear in the forest zones and beyond, the same will happen with Elite (red) Constructs when you clear the coastal zones. We think this will provide a better difficulty curve as well as keep the game fresh and more interesting the more new players progress. For players that have already unlocked both tracks you will notice a more varied mix of enemies earlier on in each run. You will also encounter more (quantity) Enhanced Constructs in the coastal zones and Elite Constructs in the mountain zones.
changedRebalanced enemy health
changedEnhanced Chargers spawn less spike balls in their trail
changedChanged spike ball spread for Enhanced Automatons
fixedFixed a bug preventing doors from opening after dying to “The Challenger” shrine

Balance updates

Construct Distribution

  • When starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones. When the coastal portal has opened, Enhanced (blue) Constructs will begin to appear in the forest zones and beyond, the same will happen with Elite (red) Constructs when you clear the coastal zones. We think this will provide a better difficulty curve as well as keep the game fresh and more interesting the more new players progress. For players that have already unlocked both tracks you will notice a more varied mix of enemies earlier on in each run. You will also encounter more (quantity) Enhanced Constructs in the coastal zones and Elite Constructs in the mountain zones.

Enemy Changes

  • Rebalanced enemy health

  • Enhanced Slimes now fling their spike balls toward the player

  • Enhanced Chargers spawn less spike balls in their trail

  • Changed spike ball spread for Enhanced Automatons

  • Elite Slimes fire their bullets toward the player

  • Elite Slimes are now the same size as other slimes

  • Elite Chargers now fire their bullets before charging

  • Elite Floaters now fire 4 shots instead of 8, their shot angle changes each shot

Bug Fixes

  • Fixed a bug preventing doors from opening after dying to “The Challenger” shrine

  • Fixed a bug that could cause a soft lock when speaking to Guardsman Ned

  • Fixed a bug preventing dungeon wanderer npc buffs from carrying over to the next zone.

  • Fixed a bug with the Colossal Deathbloom and Ghastly Lurker where they would become unkillable.

Treasure

  • Lootboxes now take the number of items available into account when rolling for lootbox type when dropped.

Art

  • The artwork for Recluse has been updated.

  • New attack animations for Normal and Enhanced Automatons

  • New art for Normal Automatons

  • New art for the loot station

  • Coastal and mountain plants appear around the starting portal when their respective areas have been unlocked

Audio

  • New temporary audio for the “Decrepit Foundry” Boss

  • Menu sound effects reimplemented

UI

  • When defeating a boss or Challenger shrine without getting hit, you will receive a “Perfect!” notification in the top right of the screen.

  • Updated armor select tutorial to properly represent its new functionality

  • Updated art for burning effects

  • Various dialogue tweaks

  • Edited armor buff tooltips for cohesiveness

Source

Steam News / 23 February 2018

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