Full notes
Full Rogues Like Us update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Store
Rogues Like Us changes
Quick Note Regarding Keyboard Only Controls
Before getting it the update proper we wanted to upfront and say we are removing keyboard only support for the time being. This has no impact on keyboard and mouse controls or controller support. This is being done as we currently in the process implementing the long demanded feature of Controls Remapping.
What’s New?
New Zones
After beating the final boss of the Coastal zones a new portal will activate in the boss room of the Tenebrous Glade. This portal will lead to our new mountain themed zones. Where new bosses, dangerous enemies, and more powerful weapons await.
New Bosses
The Frothing Lasher now resides in the Mangral Backwater as the alternate boss.
Mountain Track bosses include: Wintry Dredge, Shifting Bulwark, Revolving Overseer, Icebound Keeper, Freezing Ridgeback, Wasteland Dynamo.
Armor Bonuses
Since we introduced different armor sets/pieces that players could equip, many people seemed a little disappointed that they had no effect on gameplay. With this patch we are changing that. Now when equipping 2 pieces from the same armor set you will receive a stat bonus, equip 4 from the same set for another bonus! Related: The player’s default armor when starting a new game is now the Commoner set. The Commoner set does not have an armor bonus. The Basic set is now obtained via drops from Armor Chests.
Audio
New music has been added to the Coastal zones and their boss fights.
Complete overhaul of UI sound effects.
New dash sound effect.
NPC Overhaul
We’ve been starting to give the townsfolk of Recluse some more attention by implementing new dialogue and animations.
Shopkeeper’s and several other NPC’s (Charley, Harris, Grady, Marson) now have new dialogue that will update as you progress through the game. Currently the plan is for these transitions is to occur each time you complete a dungeon track and unlock the next segment of the game. If you have completed the first couple of dungeons these conversations will have already progressed.
Many new npc’s have now been placed around town, their position in town and what they have to say will change each time you return to town.
All NPC’s have updated animations as well as talking animations.
Tutorial dialogue has been updated.
Wandering NPC’s
NPC’s will now appear in the dungeons in need of aid, received a reward by fulling their request! (Cores, Health, Shields, or Stat boosts)
New Building, The Lore Shop
The previously closed Lore Shop is now open! Meet a new NPC and learn more about the world. We are currently planning on adding more to this shop in the future.
Art
Frank (the innkeeper) has new art (and a name now).
Additional particles when enemies are under a status effect (stuned, burning, slowed)
New Starting Trinket
Players will now receive the Guard Seal upon completing the tutorial.
Guard Seal - Proof of your cooperation with the Recluse guard. Traders will offer better prices in the dungeon.
The Pet Rock has been relocated, see if you can find it! :)
Bonus Loot
In the past players have seemed a bit underwhelmed with the rewards from Loot Chests, we want players to receive more cool gear, faster. Loot chests now have the chance at providing more than 1 item.
Dye Chests: Chance to receive 1 or 2 Armor Dyes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
