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Full notes
Full ROGUERIA: Roguelikes X Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Last week, we participated in the "13th Gyeonggi Game Audition" hosted by the government of the Republic of Korea, defeated many competitors, and were included in Team 25.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
ROGUERIA: Roguelikes X Tactics changes
And we survived the first audition and were included in the last 10 teams!
Next week, we will be attending the final audition, which will probably select the last five teams. We ask you to pray for our good luck together.
List of revised game features
Fixed a problem where the attack target and movement of the skill worked differently when the AI used the rush-type skill
Fixed a phenomenon in which the portrait of the character was displayed transparently when equipping the skill of a character acquired through the level up process
Fixed resolution to work when running window mode
When the defense is activated, the operation method that the damage was negated has been modified to a form that reduces damage
When the character whose turn returns has not exhausted all movement and action points, the turn returns quickly in proportion to the consumed points.
Segmentation of skill visual effects
Fixed a situation where the stage was completely reorganized when using the re-challenge function when the game was over without any node succeeding
Modified to reduce the probability of AI's pathfinding error occurrence
When the effect of the artifact is activated, the effect is modified to make it more visible
Fixed an infinite loop when AI was unable to move
Source
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