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Steam News3 October 20205y ago

Sharing development progress (2020. 10. 03.)

Hello! Last week, we participated in the "13th Gyeonggi Game Audition" hosted by the government of the Republic of Korea, defeated many competitors, and were included in Team 25.

In this update1

Full notes

Full ROGUERIA: Roguelikes X Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Last week, we participated in the "13th Gyeonggi Game Audition" hosted by the government of the Republic of Korea, defeated many competitors, and were included in Team 25.

What changed

5 fixes0 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Maps
fixedList of revised game featuresFixed a problem where the attack target and movement of the skill worked differently when the AI ​​used the rush-type skill
fixedList of revised game featuresFixed a phenomenon in which the portrait of the character was displayed transparently when equipping the skill of a character acquired through the level up process
fixedList of revised game featuresFixed resolution to work when running window mode
changedList of revised game featuresWhen the defense is activated, the operation method that the damage was negated has been modified to a form that reduces damage
changedList of revised game featuresWhen the character whose turn returns has not exhausted all movement and action points, the turn returns quickly in proportion to the consumed points.
fixedList of revised game featuresFixed a situation where the stage was completely reorganized when using the re-challenge function when the game was over without any node succeeding

ROGUERIA: Roguelikes X Tactics changes

fixedFixed a problem where the attack target and movement of the skill worked differently when the AI ​​used the rush-type skill
fixedFixed a phenomenon in which the portrait of the character was displayed transparently when equipping the skill of a character acquired through the level up process
fixedFixed resolution to work when running window mode
changedWhen the defense is activated, the operation method that the damage was negated has been modified to a form that reduces damage
changedWhen the character whose turn returns has not exhausted all movement and action points, the turn returns quickly in proportion to the consumed points.

And we survived the first audition and were included in the last 10 teams!

Next week, we will be attending the final audition, which will probably select the last five teams. We ask you to pray for our good luck together.

List of revised game features

  • Fixed a problem where the attack target and movement of the skill worked differently when the AI ​​used the rush-type skill

  • Fixed a phenomenon in which the portrait of the character was displayed transparently when equipping the skill of a character acquired through the level up process

  • Fixed resolution to work when running window mode

  • When the defense is activated, the operation method that the damage was negated has been modified to a form that reduces damage

  • When the character whose turn returns has not exhausted all movement and action points, the turn returns quickly in proportion to the consumed points.

  • Segmentation of skill visual effects

  • Fixed a situation where the stage was completely reorganized when using the re-challenge function when the game was over without any node succeeding

  • Modified to reduce the probability of AI's pathfinding error occurrence

  • When the effect of the artifact is activated, the effect is modified to make it more visible

  • Fixed an infinite loop when AI was unable to move

Source

Steam News / 3 October 2020

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