In this update1
Full notes
Full Roguenarok update
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What changed
- Gameplay
- UI and audio
- Fixes
Roguenarok changes
Hiii everyone!! It's me again, Sheb. How are you all doing? I hope you all are doing good and fine. I am so Happy to announce an another update for Roguenarok! This update is one of my favorites because it involves a new artwork (and I am a fan of art - especially colors!).
Before we dive in to the changelog, I would like to give a Very Special Thanks to @Reidan, @Penguin_Sal, @BrokensPlayz and @Ominous sponge for their valuable feedbacks!
Thank you all so much for trusting and playing Roguenarok. Your support is very valuable to me and Roguenarok wouldn't be what it is today without you all.
Changelog:
[New] Added an option to disable screen shake (Special thanks to @PenguinSal and @BrokensPlayz)
[New] Added an option to set screen to window mode.
[New] Changed Main Menu background screen.
[New] Battle environment changes color for every run.
[New] A UI will now pop-up when struck by an enemy. This will give a clearer hit feedback. (Special thanks to @Ominous sponge)
[Fixed] Camera shake's strength had now been reduced.
[Fixed] You can now bind numerical hotkeys to your abilities. (Special thanks to @PenguinSal and @Reidan)
[Fixed] Enemies can sometimes kill you instantly with projectiles.
[Fixed] Option's Menu UI will sometimes break when adapting to non 16:9 aspect ratios.
[Fixed] Sound effects will no longer accumulate (or get loud) when multiple enemies are struck or eliminated. (Special thanks to @Ominous sponge)
That's all for the version 0.1.3v Demo! Thank you all so much again and I hope you all have a nice day or night!
Cheers, Sheb
Source
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