Full notes
Full Roguenarok update
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What changed
- Performance
- Compatibility
- Balance
- Gameplay
- UI and audio
Roguenarok changes
Hiii everyone, Happy SHUMP Fest and GDoCExpo!!! It's me again, Sheb. I hope you all are doing good. I have some exciting news for you, the new update is finally here!! Which brings lots of balance, performance and adaptability.
Before we dive in to the changelog, I want to give a very big Thank you to @Are We Gaming?, @Ncn, @Advanced Wheat, and @Chickensea1 for recording and streaming Roguenarok to their awesome channels! Special thanks also to @BootHappy5941 for the valuable support!
Changelog:
[Patched] Added support for different screen resolutions / ratios. The game will now adapt to your screen and no longer breaks apart.
[Fixed] Capybara's attack speed no longer displays 300% in the selection menu. (Special thanks to the anonymous reddit user)
[Nerf] Reduced all damage rate to all enemies from all battles.
[New] Along with the increase of resistance and damage overtime to all enemies, their attack time will also now increase overtime
[Nerf] Mad Wheel - Every
10[30] enemies killed, you regain your health by 3 Hp.[Buff] Increased Freya's [E] size.
[Fixed] Weapon's upgrade button sometimes won't work.
That's all for the 0.1.2v Update! Thank you all so much for playing and for all of your valuable support!!
Cheers, Sheb
Source
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