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Steam News3 December 20257mo ago

Roguelyte 1.3.0 Update!

Roguelyte 1.3.0 Update New Enemies These spawn in later waves and increase pressure without creating unfair spikes. New Cards A total of 11 new cards added, including both normal cards and new one time upgrade cards.

In this update7

Full notes

Full Roguelyte update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions12 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
changedNew EnemiesThese spawn in later waves and increase pressure without creating unfair spikes.
addedNew CardsA total of 11 new cards added, including both normal cards and new one time upgrade cards. This expands build variety and smooths out early game power spikes.
changedNew MechanicsReload system with clip sizes
changedNew MechanicsReload loading circle UI
removedNew MechanicsKnockback logic overhaul These changes make weapons feel more intentional and remove a lot of degenerate fire spam.
addedMusicTwo new music tracks added

Roguelyte changes

changedThese spawn in later waves and increase pressure without creating unfair spikes.
addedA total of 11 new cards added, including both normal cards and new one time upgrade cards. This expands build variety and smooths out early game power spikes.
changedReload system with clip sizes
changedReload loading circle UI
removedKnockback logic overhaul These changes make weapons feel more intentional and remove a lot of degenerate fire spam.

Roguelyte 1.3.0 Update

New Enemies

  • These spawn in later waves and increase pressure without creating unfair spikes.

New Cards

A total of 11 new cards added, including both normal cards and new one time upgrade cards. This expands build variety and smooths out early game power spikes.

New Mechanics

  • Reload system with clip sizes

  • Reload loading circle UI

  • Knockback logic overhaul These changes make weapons feel more intentional and remove a lot of degenerate fire spam.

Music

  • Two new music tracks added

Balance Adjustments

  • Large batch of tuning changes across weapons, enemies, and card power levels

  • Early game pacing tightened

  • Several weak cards brought up to baseline

  • Overperforming cards reduced slightly

Other Improvements

  • Bullet sound update

  • Changed tutorial arrow

  • Enemy movement optimization (kinda)

  • Many visual improvements

  • Main menu audio polish

Source

Steam News / 3 December 2025

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