Full notes
Full Roguelyte update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
Roguelyte changes
New Playable Characters
Minion Machine
Poisoneer
Each character features unique mechanics and character specific upgrades.
New Boss
?????? A brand new boss encounter with multiple phases and custom attack patterns.
New Core Mechanic
Dash ability added to all characters, enabling faster movement, tighter combat, and higher skill expression.
Character Progression
New character upgrade system
Character unlock stats are tracked and saved properly
Gameplay and Balance
Multiple boss changes and reworks
Extensive Machina balance and behavior tuning
Fixed star enemy explosion issues
Fixed death related bugs
Improved critical hit feedback
Tweaked movement particles and visual clarity
Menus and UI
New character selection menu
Large scale main menu overhaul
Extensive UI polish across all menus
Improved navigation, layout, and stability
Audio
New music track added
New critical hit sound
This update represents a significant step forward for Roguelyte :D, with more variety, faster combat, and a much more polished presentation.
More updates are already in progress. >:3
Source
Changelog.gg summarizes and formats this update. How we read updates.
