In this update8
Full notes
Full RogueCraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Performance
RogueCraft changes
RogueCraft 1.1.5 — Total Rebalance
🧠⚔️ Forget the old meta. The game’s pace, tactics, and decision-making have shifted dramatically.
What’s Changed
⚖️ Balance
Tower costs increased ⬆️.
Reroll cost reduced ⬇️.
Lower tower attack speed ⏬, higher base damage ⏫.
Elemental towers now scale with their matching elemental damage stat 🔥❄️⚡️☠️.
Enemy HP and traits reworked: fast units are faster 🏃💨, elites are tankier 🛡️.
♾️ Endless Mode
Tower cost grows every wave 📈.
Enemies scale faster 🚀.
💰 Economy
Gold per kill recalculated 🪙.
🧩 Perks, Items, Difficulty
Perks fully reworked.
Items fully reworked.
Difficulty gaps widened: Map 1 may still be doable without the Ancient Monument; the others are much tougher 💀.
🏛️ Ancient Monument
Upgrades redesigned.
Upgrade costs adjusted.
🧪 New Items
Refresher Stone 🔄 — instantly refreshes the hero ability.
Defender 🛡️ — summons a unit at the city gate to help defend.
Holy Scroll 📜 — grants 3s invulnerability to the city.
Blood Staff 🩸 — boosts stats but reduces heal-per-wave.
Stamp 🪪 — awards gold for every chest you open.
Elemental Heart ❤️🔥 — summons an elemental ally and boosts Fire damage.
Dead Mage Pendant ☠️🔮 — increases magic stats whenever you take damage.
⚙️ Optimization & Fixes
Fixed multiple issues in damage, gold and stat calculations, and event logic.
Performance improved, especially VFX.
Resolved a bug where some bullets and corpses remained on the map.
Version: 1.1.5 Thank you for playing RogueCraft and helping us shape the future of the game!
Source
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