In this update5
Full notes
Full RogueCraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Store
- Balance
- UI and audio
RogueCraft changes
๐ง Version 1.1 โ Clarity, Control & Better UX
Thank you for all the feedback and support! This update focuses on improving clarity, giving players more control, and polishing core systems and interactions.
๐ Highlights
Lighting improvements on multiple maps โ we heard your feedback about dark areas, and they should now be much easier to read.
Evolutions can now be skipped โ if the offered upgrades donโt fit your strategy, just pass them!
New tutorial added for the Camp event.
A reminder tutorial now appears if you havenโt merged towers for a while.
Purchasing consumables with a full inventory now shows a proper error message.
โ๏ธ Gameplay & Balance
Dark Essence from monster kills reduced by 50%, but rewards from map spawns increased to compensate.
- All ability-based items reworkednow deal fixed base damage that scales with character stats, instead of percent-based damage.
Event items can now be sold like normal items.
Moon and sun phase counter added for Celestial Seer.
Boss abilities now have visual effects to help communicate when theyโre casting something impactful.
๐ Endless Mode
After each night cycle, players will now see a button allowing them to end the Endless Mode run and return to menu.
๐ Fixes & UI Polish
Fixed wave display bug on the Next Wave panel.
Fixed incorrect ability description for Circus Clown.
Rewritten monster descriptions for better clarity.
General improvements to tooltips and interface polish.
Minor bug fixes and visual tweaks across the game.
๐ฎ In Progress: Full Rebalance
We're actively working on a complete rebalance of the game โ including tower strength, enemy scaling, item impact, and more. This will be released in a future update. Stay tuned for details!
Thank you for playing RogueCraft and helping us shape the future of the game!
Source
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