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Full notes
Full Rogue Zodiacs update
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What changed
- Balance
- Gameplay
- Fixes
Rogue Zodiacs changes
Update 3.0 is here!
And there's a new content for endgame!
Introducing our NEW Game Mode: Endless
See how long your builds will last!
Use Relics you've discovered from the Reliquary.
And use Abilities you've unlocked from Survival.
Compete! Score as many kills as you can
from a never-ending wave of evolving enemies!
These Relics are balanced separately only for this mode:
The White Knight:
Checkmate damage bonus +16% -> +4%
Lantern of the Dead:
Stats gained from KO'd units +10 -> +2
Debonair Crown:
No limit on effect gained per level -> Max 20 levels
Eye of the Storm:
No limit on stacks gained -> Max 18 stacks
Seraphim Necklace:
+1 AGI per level -> per 4 levels
Miscellaneous Changes:
Starting on a new save will now ask you what game mode piques your interest.
All Zodiacs in survival mode no longer needs to be unlocked.
The Surrender option no longer needs to be unlocked.
For new players (new save file), Leaderboard is now unlocked the same time Endless Mode is unlocked.
Updated the definition of Fortune in the stats menu.
Balance Changes:
Basic Attack: restore 30% mana
-> restore 70% of missing mana if below 30% mana
Dio's default title: max MP per level
buffed from 10 to 20.
Rin's default title: max MP per level
buffed from 10 to 20.
Jirah's default title: max MP per level
nerfed from 15 to 5.
Selene's default title: MAT per level
nerfed from 3 to 2.
Hydro Blast splash damage bonus:
now has a limit of +200%.
Coil Ring bonus Electric damage
to units without Electric Discharge: +25% -> +18%
Bug Fixes:
Fixed Equip menu sometimes becoming accessible while in survival mode.
Source
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