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Steam News22 November 20241y ago

Version 1.12 Graphics Settings

Patch Notes: Added V-sync option (was previously on by default) Added filter option: Sharp or Smooth (was previously smooth by default) Funny story, I was testing the game on my big TV instead of the usual PC monitor I

Full notes

Full Rogue Tanks update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • UI and audio
changedAdded V-sync option (was previously on by default) Added filter option: Sharp or Smooth (was previously smooth by default)
fixedFunny story, I was testing the game on my big TV instead of the usual PC monitor I work on. I noticed the game seemed to be running slow, so I tried to figure out why. I tried turning off v-sync in the editor and it fixed the problem! So I figured people must want this option! It took me a second to figure out the code for it, but adding it to the settings menu took no time at all. I also decided that allowing players to play with the crunchy pixels should be an option as well. When I was making the game, I didn't like the way things looked, even though I grew up with 90's pixel art games. I developed Rogue Tanks for a long time using the "smooth filter" (that's just what I'm calling it) and I got used to the way it looked. I totally forgot that it was even a setting I had chosen! So I went in and added that to the settings as well (also learning what the code for that is in the editor). Hopefully I've made the game a better experience for someone out there. 😁

Patch Notes:

Added V-sync option (was previously on by default) Added filter option: Sharp or Smooth (was previously smooth by default)

Funny story, I was testing the game on my big TV instead of the usual PC monitor I work on. I noticed the game seemed to be running slow, so I tried to figure out why. I tried turning off v-sync in the editor and it fixed the problem! So I figured people must want this option! It took me a second to figure out the code for it, but adding it to the settings menu took no time at all. I also decided that allowing players to play with the crunchy pixels should be an option as well. When I was making the game, I didn't like the way things looked, even though I grew up with 90's pixel art games. I developed Rogue Tanks for a long time using the "smooth filter" (that's just what I'm calling it) and I got used to the way it looked. I totally forgot that it was even a setting I had chosen! So I went in and added that to the settings as well (also learning what the code for that is in the editor). Hopefully I've made the game a better experience for someone out there. 😁

Source

Steam News / 22 November 2024

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