Full notes
Full Rogue Tanks update
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What changed
- Gameplay
- UI and audio
Patch Notes:
Added V-sync option (was previously on by default) Added filter option: Sharp or Smooth (was previously smooth by default)
Funny story, I was testing the game on my big TV instead of the usual PC monitor I work on. I noticed the game seemed to be running slow, so I tried to figure out why. I tried turning off v-sync in the editor and it fixed the problem! So I figured people must want this option! It took me a second to figure out the code for it, but adding it to the settings menu took no time at all. I also decided that allowing players to play with the crunchy pixels should be an option as well. When I was making the game, I didn't like the way things looked, even though I grew up with 90's pixel art games. I developed Rogue Tanks for a long time using the "smooth filter" (that's just what I'm calling it) and I got used to the way it looked. I totally forgot that it was even a setting I had chosen! So I went in and added that to the settings as well (also learning what the code for that is in the editor). Hopefully I've made the game a better experience for someone out there. 😁
Source
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