In this update4
Full notes
Full Rogue Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
Rogue Station changes
Features:
Added a special ability to all managers.
Added a new Gadget for all locked components (12 weapons, 3 defense components, 2 systems). This should allow for more focused builds later on and fewer perks spent unlocking things.
New random event: Incoming Asteroid.
Balance:
Number of weapons slots now increases by 1 for each level. The new maximum is now 12 instead of 9 previously.
Small changes to the way random events occur. Some are now forced and will always happen at a certain interval and the others will happen X amount of times per 1000 days at random.
Fixes:
Fixed an issue with beam weapon quad synergies when loading a saved game.
Fixed visual bug when changing the layout while in low oxygen.
Fixed power menu issues when selling components.
Fixed issues with crew repairing larger components.
Fixed issues with crew firefighting on larger components.
Misc:
New music track.
Added visual hint for blocked areas that crew can’t navigate to.
Source
Changelog.gg summarizes and formats this update. How we read updates.
