Full notes
Full Rogue Stargun update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Rogue Stargun changes
This update brings in a large amount of polish oriented changes.
"Defend Alpha Base" and "Assault WarpGate" missions now have timed survival sections and large enemy fighter waves to increase narrative tension.
Enemy fighters now no longer break off contact prematurely to avoid collisions and are more willing to do head on assaults as well as more aggressive in tailing the player.
More UI "juiciness" with some UI buttons expanding and contracting on hover.
There is now the ability to delete saves.
More shader reduction to reduce VRAM usage and speed up level loads and startup times.
Powerups have been tweaked. Level 3 crates can now drop "Full Restore"
Shield damage and hull damage now throw sparks in the cockpit.
Shield redirect has been fixed. Shields no longer need to be in overboost to use the redirect feature.
Firing arcs on a number of turrets has been reduced to eliminate "self-damage"
The final boss on "Final Duel" is much more dangerous carrying 3 forward weapons along with AI improvements described above. Reinforcements now only spawn when the boss shield goes down, and a much smaller number of reinforcements spawns.
Source
Changelog.gg summarizes and formats this update. How we read updates.
