What changed
2 fixes0 additions0 changes0 removals
fixed11/12 3:27 Release notes Version 0.9.5 -- Added magnetizm to xp Globes. -- Adjusted teleport range for Arthur. -- Fixed an issue where evolutions wouldn't apply properly. -- Fixed an issue where evolving would lock the game. -- Fixed an issue where XP globes rendered above the UI -- Fixed an issue where the Sundial room wouldn't grant a reward upon completion. -- Adjusted the Gravity well room. Gravity wells now pull harder the closer you get. -- Fixed an issue where you could restart the fuse on timed chests. -- Fixed an issue where the chest in timed rooms was openable from the start. -- Adjusted Skeleton king spawn health -- Fixed Scaling with floors. -- Adjusted gold pickup value -- Fixed Lifesteal. -- Reworked controller input (about 60% done) -- Re-implemented Rebinding of keys. It should function, but testing is needed. -- Minor UI adjustments.
fixedCreator notes: Pushing this update out mostly because there are a lot of issues fixed here that i see re-reported. I also would like to get controller functionality out as fast as possible as well as key rebinding. This will need some testing, but it should (crossing my fingers) work! Hoping for lots of feedback
Rogue Slime changes
fixed11/12 3:27 Release notes Version 0.9.5 -- Added magnetizm to xp Globes. -- Adjusted teleport range for Arthur. -- Fixed an issue where evolutions wouldn't apply properly. -- Fixed an issue where evolving would lock the game. -- Fixed an issue where XP globes rendered above the UI -- Fixed an issue where the Sundial room wouldn't grant a reward upon completion. -- Adjusted the Gravity well room. Gravity wells now pull harder the closer you get. -- Fixed an issue where you could restart the fuse on timed chests. -- Fixed an issue where the chest in timed rooms was openable from the start. -- Adjusted Skeleton king spawn health -- Fixed Scaling with floors. -- Adjusted gold pickup value -- Fixed Lifesteal. -- Reworked controller input (about 60% done) -- Re-implemented Rebinding of keys. It should function, but testing is needed. -- Minor UI adjustments.
fixedCreator notes: Pushing this update out mostly because there are a lot of issues fixed here that i see re-reported. I also would like to get controller functionality out as fast as possible as well as key rebinding. This will need some testing, but it should (crossing my fingers) work! Hoping for lots of feedback
11/12 3:27 Release notes Version 0.9.5 -- Added magnetizm to xp Globes. -- Adjusted teleport range for Arthur. -- Fixed an issue where evolutions wouldn't apply properly. -- Fixed an issue where evolving would lock the game. -- Fixed an issue where XP globes rendered above the UI -- Fixed an issue where the Sundial room wouldn't grant a reward upon completion. -- Adjusted the Gravity well room. Gravity wells now pull harder the closer you get. -- Fixed an issue where you could restart the fuse on timed chests. -- Fixed an issue where the chest in timed rooms was openable from the start. -- Adjusted Skeleton king spawn health -- Fixed Scaling with floors. -- Adjusted gold pickup value -- Fixed Lifesteal. -- Reworked controller input (about 60% done) -- Re-implemented Rebinding of keys. It should function, but testing is needed. -- Minor UI adjustments.
Creator notes: Pushing this update out mostly because there are a lot of issues fixed here that i see re-reported. I also would like to get controller functionality out as fast as possible as well as key rebinding. This will need some testing, but it should (crossing my fingers) work! Hoping for lots of feedback