Full notes
Full Rogue Singularity update
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Repeated intro
Hello everybody! We’ve been working our shiny robot butts off getting Rogue Singularity finished, which is really exciting. We started compiling a list so we could write this update and we were a little shocked about just how much we’ve been getting done! Here’s a quick summary... Building better boss battles! We only have two boss battles so we want to make them perfect. We’ve put heaps of work into balancing fun and challenge, making them just the right level of difficulty. Delivering closure! We’ve been putting together a really enjoyable “grand finale” that should be a satisfying payoff for players who manage to get all the way to the end. Tightening up the talk! The story of the little robot and the galactic warlord has grown in the telling, so we’ve done a lot of rewriting on the dialogue and doing fresh recordings with our awesome voice talent. Shhh! Secret stuff! Did you know that Rogue Singularity has secret levels? No? Well, that’s because they’re secret! We’ve spent a lot of time recently on making these hidden levels as cool as possible. Prettying the place up! Graphical upgrades have been coming along for lots of different elements of the game, especially robot special abilities and the black hole mode. Boring behind the scenes stuff! A lot of our recent work has been super-important but not all that glamorous: fixing bugs, improving load times, tweaking the procedural generation systems, improving controller support, adding Steam achievements, and so much more. Thanks so much for your support as we finish this final sprint toward the full release. We couldn’t have achieved this without our wonderful Early Access players. You rock! - Ed and Scott
What changed
- Compatibility
Rogue Singularity changes
- Roguehero
Source
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