Full notes
Full Rogue Singularity update
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Repeated intro
Hello you awesome speed-runners! We’ve been a little quiet for the last couple of months because we’ve been hard at work on the PC and Nintendo Switch versions of the game with an expanded team. We don’t have a concrete release date to announce quite yet, but we can tell you that Nintendo Switch and Steam versions will launch on the same day, and we’re really close to announcing the date. We’re SO CLOSE! In the meantime, we have some cool stuff to announce. In addition to new PC features, while working on porting the game to Switch we designed a bunch of new features that we liked so much we decided backwards-port them into the PC as well. (“Backwards-port” is totally a real thing and definitely not a term we just made up.) Some of the cool things that will be in the game when it launches include:
What changed
- Gameplay
- UI and audio
Major improvements to the user interface (seriously, it’s SO much better)
Gameplay video recording and one-touch screenshots to capture your finest moments
A full set of Steam achievements and trading cards for the completionists
A major overhaul of balancing and difficulty to make the whole experience flow better
Of course, we have to take some time off, and over the holiday period we got to play some games that other people have made (instead of just testing the Black Hole over and over). Scott got stuck into Uncharted: Lost Legacy, the re-released Deadpool game, Rise of the Tomb Raider, and Dream Daddy. Meanwhile, Ed got deeply into Secret World Legends, Overwatch, Luigi's Mansion 2, and Offworld Trading Company. Thanks for being an early adopter. All of your feedback, suggestions, and bug reports have been vital for making Rogue Singularity the game it is, and we’re eternally grateful. That’s all for now, but stay tuned! We’ll have more to announce… - Ed, Scott, and the Considerable Content crew
Source
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