What changed
3 fixes4 additions3 changes0 removals
- Balance
- Gameplay
- Performance
- UI and audio
addedMajor AdditionsNew Daily Challenge mode Once per day you'll be able to attempt to pass a shared global set of levels. Everyone playing the daily challenge that day will play the same levels and compete on a new daily leaderboard. Only one chance a day to be the best in the world, can you do it?
addedMajor AdditionsNew Brawl mode Every week we'll release a new Brawl, which is a placeholder name for a mode where we get a bit experimental and sometimes a bit silly. We'll create a number of levels, usually less than the other modes, that have some aspects of the normal game mixed up and experimented with. Things like level shape, level contents, or character abilities are up for grabs. For example, our first Brawl is all about the robotic enemies. We've absolutely filled the levels with them. Can you make it past them all?
changedOther Improvements/FixesUpdated engine version. This update brings many bug fixes and better performance for certain PC spec configurations
addedOther Improvements/FixesImprove controller hardware support by adding support for the new PS4 controller and fixing minor issues with other controllers
changedOther Improvements/FixesPressing the Esc key or the B button on Xbox controllers (or the equivalent on other controllers) while in a menu will now close the menu
changedOther Improvements/FixesEnemies that throw projectiles at the player are now less likely to do so when you can’t see them
Rogue Singularity changes
addedNew Daily Challenge mode Once per day you'll be able to attempt to pass a shared global set of levels. Everyone playing the daily challenge that day will play the same levels and compete on a new daily leaderboard. Only one chance a day to be the best in the world, can you do it?
addedNew Brawl mode Every week we'll release a new Brawl, which is a placeholder name for a mode where we get a bit experimental and sometimes a bit silly. We'll create a number of levels, usually less than the other modes, that have some aspects of the normal game mixed up and experimented with. Things like level shape, level contents, or character abilities are up for grabs. For example, our first Brawl is all about the robotic enemies. We've absolutely filled the levels with them. Can you make it past them all?
changedUpdated engine version. This update brings many bug fixes and better performance for certain PC spec configurations
addedImprove controller hardware support by adding support for the new PS4 controller and fixing minor issues with other controllers
changedPressing the Esc key or the B button on Xbox controllers (or the equivalent on other controllers) while in a menu will now close the menu
We've been hard at work on Rogue Singularity and we've just pushed our first Early Access content update live to Steam. Please check out the notes below for what’s in this update.
Major Additions
New Daily Challenge mode Once per day you'll be able to attempt to pass a shared global set of levels. Everyone playing the daily challenge that day will play the same levels and compete on a new daily leaderboard. Only one chance a day to be the best in the world, can you do it?
New Brawl mode Every week we'll release a new Brawl, which is a placeholder name for a mode where we get a bit experimental and sometimes a bit silly. We'll create a number of levels, usually less than the other modes, that have some aspects of the normal game mixed up and experimented with. Things like level shape, level contents, or character abilities are up for grabs. For example, our first Brawl is all about the robotic enemies. We've absolutely filled the levels with them. Can you make it past them all?
Other Improvements/Fixes
Updated engine version. This update brings many bug fixes and better performance for certain PC spec configurations
Improve controller hardware support by adding support for the new PS4 controller and fixing minor issues with other controllers
Pressing the Esc key or the B button on Xbox controllers (or the equivalent on other controllers) while in a menu will now close the menu
Enemies that throw projectiles at the player are now less likely to do so when you can’t see them
Fix missing colliders on some props in Zone 5
Fix some ambient sounds not looping correctly
Improve music looping and crossfading
Please give us your feedback, especially in regards to the two new game modes. We hope to make them major parts of the game and need your help to refine them.