🚨 Patch Time! 🚨 General Changes Charging Up and Poisonous Dice now have tooltips to explain what emblems and hexes do, allowing the artifact descriptions to be considerably shorter.
Full notes
Full Rogue Rollout update
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What changed
0 fixes4 additions3 changes2 removals
UI and audio
Store
Balance
Gameplay
Server
addedCharging Up and Poisonous Dice now have tooltips to explain what emblems and hexes do, allowing the artifact descriptions to be considerably shorter. The tooltips have been reworded to give a more clear understanding as to how playing one hand with multiple emblems/hexes works.
changedCharging Up's tooltip erroneously stated 3 emblems were required to trigger the effect, it was actually always 2 in the code. The tooltip has been updated to state 2 emblems are required.
addedOne Up's description now reads: All scores multiplied by 1.3. If you would lose the game, instead sacrifice this Artifact. Does not grant another artifact. (Nothing has changed, just making it clear that after you return to the shop, you do not get a new artifact)
changedBalance
removedBuilding Blocks (Plus) - These artifacts are no longer offered in the early game, as they're only useful after taking artifacts that increase the number of times you can play the same hand.
addedCharging Up - All scores multiplied by 1.4. Add two emblems to random die's faces. (All score multiplier is new)
Rogue Rollout changes
addedCharging Up and Poisonous Dice now have tooltips to explain what emblems and hexes do, allowing the artifact descriptions to be considerably shorter. The tooltips have been reworded to give a more clear understanding as to how playing one hand with multiple emblems/hexes works.
changedCharging Up's tooltip erroneously stated 3 emblems were required to trigger the effect, it was actually always 2 in the code. The tooltip has been updated to state 2 emblems are required.
addedOne Up's description now reads: All scores multiplied by 1.3. If you would lose the game, instead sacrifice this Artifact. Does not grant another artifact. (Nothing has changed, just making it clear that after you return to the shop, you do not get a new artifact)
changedBalance
removedBuilding Blocks (Plus) - These artifacts are no longer offered in the early game, as they're only useful after taking artifacts that increase the number of times you can play the same hand.
🚨 Patch Time! 🚨
General Changes
Charging Up and Poisonous Dice now have tooltips to explain what emblems and hexes do, allowing the artifact descriptions to be considerably shorter. The tooltips have been reworded to give a more clear understanding as to how playing one hand with multiple emblems/hexes works.
Charging Up's tooltip erroneously stated 3 emblems were required to trigger the effect, it was actually always 2 in the code. The tooltip has been updated to state 2 emblems are required.
AdjustedOne Up's description now readsAll scores multiplied by 1.3. If you would lose the game, instead sacrifice this Artifact. Does not grant another artifact. (Nothing has changed, just making it clear that after you return to the shop, you do not get a new artifact)
Balance
Building Blocks (Plus) - These artifacts are no longer offered in the early game, as they're only useful after taking artifacts that increase the number of times you can play the same hand.
Charging Up - All scores multiplied by 1.4. Add two emblems to random die's faces. (All score multiplier is new)
Charging Up Plus - All scores multiplied by 1.8. Add four emblems to random die's faces. (All score multiplier is new)
Tit For Tat - All scores multiplied by 2.2. One random hand is disabled. (Was 1.9)
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