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Steam News4 August 20241y ago

Time for a fresh coat of patch!

General Changes Dice skins have been added to the game! Kind of. The artist is still creating them, however they've been implemented into the game.

Full notes

Full Rogue Rollout update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions11 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Balance
  • Events
addedDice skins have been added to the game! Kind of. The artist is still creating them, however they've been implemented into the game. When you open that screen, you can mouse over the slots to see what you need to do to unlock them. While the skins aren't added yet, you could start to complete these tasks and you'll have access to the skins as soon as they're ready. The tasks that require you to beat the game on a particular difficulty will need to be done again even if you've already done it, however the challenge related ones should work retroactively.
changedBeginning at round 50, there will be two cursed artifact shops for every one artifact shop. Ex: 50 and 51 will both be cursed artifacts, 52 will be a beneficial one, then 53 and 54 will be cursed again, and so on.
fixedFixed the description of Ticking Time Bomb. The correct text now reads: "The submitted score is multiplied by 1-(0.1x), where X is the number of copies of Ticking Time Bomb." (Was 0.05x)
added5 New Artifacts have been added to the game. Note: Continuity and Countdown are using placeholder artwork for a few days
changedContinuity - All scores multiplied by 1.4. Straights have their multiplier cap increased by 60X, X is the number of consecutive Straights played for points.
changedContinuity Plus - All scores multiplied by 1.8. Straights have their multiplier cap increased by 110X, X is the number of consecutive Straights played for points.
Chance - Anything Goes score is multiplied0.22Chance - Anything Goes score is multiplied increased, buff(Prevously0.24(Prevously increased, buffChance Plus - Anything Goes score is multiplied0.53Chance Plus - Anything Goes score is multiplied increased, buff(Previously0.55(Previously increased, buff

Rogue Rollout changes

addedDice skins have been added to the game! Kind of. The artist is still creating them, however they've been implemented into the game. When you open that screen, you can mouse over the slots to see what you need to do to unlock them. While the skins aren't added yet, you could start to complete these tasks and you'll have access to the skins as soon as they're ready. The tasks that require you to beat the game on a particular difficulty will need to be done again even if you've already done it, however the challenge related ones should work retroactively.
changedBeginning at round 50, there will be two cursed artifact shops for every one artifact shop. Ex: 50 and 51 will both be cursed artifacts, 52 will be a beneficial one, then 53 and 54 will be cursed again, and so on.
fixedFixed the description of Ticking Time Bomb. The correct text now reads: "The submitted score is multiplied by 1-(0.1x), where X is the number of copies of Ticking Time Bomb." (Was 0.05x)
added5 New Artifacts have been added to the game. Note: Continuity and Countdown are using placeholder artwork for a few days
changedContinuity - All scores multiplied by 1.4. Straights have their multiplier cap increased by 60X, X is the number of consecutive Straights played for points.

General Changes

  • Dice skins have been added to the game! Kind of. The artist is still creating them, however they've been implemented into the game. When you open that screen, you can mouse over the slots to see what you need to do to unlock them. While the skins aren't added yet, you could start to complete these tasks and you'll have access to the skins as soon as they're ready. The tasks that require you to beat the game on a particular difficulty will need to be done again even if you've already done it, however the challenge related ones should work retroactively.

  • Lowered the brightness on some text that users reported was like staring into the sun.

  • Beginning at round 50, there will be two cursed artifact shops for every one artifact shop. Ex: 50 and 51 will both be cursed artifacts, 52 will be a beneficial one, then 53 and 54 will be cursed again, and so on.

  • Fixed the description of Ticking Time Bomb. The correct text now reads: "The submitted score is multiplied by 1-(0.1x), where X is the number of copies of Ticking Time Bomb." (Was 0.05x)

5 New Artifacts have been added to the game. Note: Continuity and Countdown are using placeholder artwork for a few days

  • Continuity - All scores multiplied by 1.4. Straights have their multiplier cap increased by 60X, X is the number of consecutive Straights played for points.

  • Continuity Plus - All scores multiplied by 1.8. Straights have their multiplier cap increased by 110X, X is the number of consecutive Straights played for points.

  • Countdown - Scoring a Large Straight with the sequence 5-4-3-2-1 grants 14% of the required points. Large Straight can be played one additional time.

  • Countdown Plus - Scoring a Large Straight with the sequence 5-4-3-2-1 grants 20% of the required points. Large Straight can be played two additional times.

  • How FOURtunate Plus - All scores multiplied by 1.8. Quadra can be played two additional times.

Balance Changes

  • Trips Everywhere and it's plus variant are limited to two copies. (Previously no limit)

  • How FOURtunate - All scores multiplied by 1.4. Quadra can be played one additional time. (Previously two additional times)

  • Chance - Anything Goes score is multiplied by 0.2 to 2. Anything Goes can be played one additional time. (Prevously 0.2 to 4)

  • Chance Plus - Anything Goes score is multiplied by 0.5 to 3. Anything Goes can be played two additional times. (Previously 0.5 to 5)

  • Chaotic Conundrum - All scores multiplied by 3. Artifacts are chosen at random. (Previously 2.8)

  • Cutting Corners - The number of pips required to unlock the bonus is decreased by 10. (Was 15)

  • Challenge Reward - 5% Reduced Change of Unsturdy Locks Triggering (Previously 10%)

Source

Steam News / 4 August 2024

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