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Steam News18 July 20261mo ago

Update Notes #04

Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports ref

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Full Rogue Realm: Guardian Grids update

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What changed

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  • Store
fixedIncreased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicators while the game is paused - Fixed Flame Tower being unable to be placed on platforms - Other balance tweaks and small feature updates

Rogue Realm: Guardian Grids changes

fixedIncreased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicators while the game is paused - Fixed Flame Tower being unable to be placed on platforms - Other balance tweaks and small feature updates
  • Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicators while the game is paused - Fixed Flame Tower being unable to be placed on platforms - Other balance tweaks and small feature updates

Source

Steam News / 18 July 2026

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