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Steam News29 May 20261mo ago

Patch 0.10.1

RogueQuest v0.10.1 Improvements Block now shows on your health bar. Shield/block is rendered as a glass plate layered over the HP bar (for both you and the enemy), with a shield icon marking its edge, so you can read yo

In this update4

Full notes

Full Rogue Quest update

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What changed

0 fixes0 additions2 changes1 removal
  • Balance
  • Events
  • UI and audio
changedImprovementsBlock now shows on your health bar. Shield/block is rendered as a glass plate layered over the HP bar (for both you and the enemy), with a shield icon marking its edge, so you can read your defense at a glance instead of just a number.
removedFixesNo more accidental reward picks. Reward cards are now briefly locked when the reward screen appears, so a leftover tap from combat can no longer auto-select a card before you mean to.
changedLocalizationImproved translations across all supported languages. Reworked in-game terminology (run, floor, deck, and more) so game terms read correctly in every language instead of being translated out of context.

Rogue Quest changes

changedBlock now shows on your health bar. Shield/block is rendered as a glass plate layered over the HP bar (for both you and the enemy), with a shield icon marking its edge, so you can read your defense at a glance instead of just a number.
removedNo more accidental reward picks. Reward cards are now briefly locked when the reward screen appears, so a leftover tap from combat can no longer auto-select a card before you mean to.
changedImproved translations across all supported languages. Reworked in-game terminology (run, floor, deck, and more) so game terms read correctly in every language instead of being translated out of context.

RogueQuest v0.10.1

Improvements

  • Block now shows on your health bar. Shield/block is rendered as a glass plate layered over the HP bar (for both you and the enemy), with a shield icon marking its edge, so you can read your defense at a glance instead of just a number.

  • Clearer meta screens. The Mythics, Town, and Powers screens each have a short banner explaining how that system works: how unlocked mythics become playable, that town upgrades are permanent across runs, and how power cards are earned and used.

Fixes

  • No more accidental reward picks. Reward cards are now briefly locked when the reward screen appears, so a leftover tap from combat can no longer auto-select a card before you mean to.

Localization

  • Improved translations across all supported languages. Reworked in-game terminology (run, floor, deck, and more) so game terms read correctly in every language instead of being translated out of context.

Source

Steam News / 29 May 2026

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