Full notes
Full Rogue Point update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Rogues! We’ve just rolled out another build, this time a hotfix. Here are the changes:
What changed
- Gameplay
- UI and audio
- Fixes
Rogue Point changes
Fixed an issue that caused the "Ready" button to shake uncontrollably. They were a bit nervous.
Fixed scaling issues with the “Ready” button and party widget.
Fixed an issue where clients would automatically ADS when shooting a Shotgun in certain circumstances.
Fixed an issue causing enemies to spawn and get stuck together during extraction waves, resulting in them floating. Goodbye sky people. ːzerkː
As a result of fixing this bug, you may notice a decrease in the frequency of enemy waves spawning during extraction. Please provide any feedback. We'd like to learn more about this impact.
Adjusted the skill curve for the "Second Hand" skill.
Source
Changelog.gg summarizes and formats this update. How we read updates.
