HomeGamesUpdatesPricingMethodology
Steam News5 June 20261mo ago

Hotfix 0.6.1 now live

Hey Rogues! We’ve just rolled out another build, this time a hotfix. Here are the changes: Fixed an issue that caused the "Ready" button to shake uncontrollably. They were a bit nervous.

Full notes

Full Rogue Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Rogues! We’ve just rolled out another build, this time a hotfix. Here are the changes:

What changed

5 fixes0 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
fixedHey Rogues! We’ve just rolled out another build, this time a hotfix. Here are the changes:
fixedFixed an issue that caused the "Ready" button to shake uncontrollably. They were a bit nervous.
fixedFixed scaling issues with the “Ready” button and party widget.
fixedFixed an issue where clients would automatically ADS when shooting a Shotgun in certain circumstances.
fixedFixed an issue causing enemies to spawn and get stuck together during extraction waves, resulting in them floating. Goodbye sky people. ːzerkː As a result of fixing this bug, you may notice a decrease in the frequency of enemy waves spawning during extraction. Please provide any feedback. We'd like to learn more about this impact.
changedAdjusted the skill curve for the "Second Hand" skill.

Rogue Point changes

fixedHey Rogues! We’ve just rolled out another build, this time a hotfix. Here are the changes:
fixedFixed an issue that caused the "Ready" button to shake uncontrollably. They were a bit nervous.
fixedFixed scaling issues with the “Ready” button and party widget.
fixedFixed an issue where clients would automatically ADS when shooting a Shotgun in certain circumstances.
fixedFixed an issue causing enemies to spawn and get stuck together during extraction waves, resulting in them floating. Goodbye sky people. ːzerkː As a result of fixing this bug, you may notice a decrease in the frequency of enemy waves spawning during extraction. Please provide any feedback. We'd like to learn more about this impact.
  • Fixed an issue that caused the "Ready" button to shake uncontrollably. They were a bit nervous.

  • Fixed scaling issues with the “Ready” button and party widget.

  • Fixed an issue where clients would automatically ADS when shooting a Shotgun in certain circumstances.

  • Fixed an issue causing enemies to spawn and get stuck together during extraction waves, resulting in them floating. Goodbye sky people. ːzerkː

    • As a result of fixing this bug, you may notice a decrease in the frequency of enemy waves spawning during extraction. Please provide any feedback. We'd like to learn more about this impact.

  • Adjusted the skill curve for the "Second Hand" skill.

Source

Steam News / 5 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.