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Steam News3 June 20261mo ago

Post Major Update 2 Check-In

What a time to be a Rogue, huh? 👊 Yesterday we dropped our second major Early Access update, Major Update 2 and it’s a BIG one.

In this update3

Full notes

Full Rogue Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • Server
addedWhat a time to be a Rogue, huh? 👊Yesterday we dropped our second major Early Access update, Major Update 2 and it’s a BIG one. Packed with new content, improvements, and fixes, this update includes most of what we’ve been hearing from the players following our Major Update 1 launch.
changedYou Spoke, We Listened! 👂Controller Support: A highly requested addition, controller support is now in the game. It’s not 100% complete yet and we’re continuing to refine it, but it was important to us to get this into your hands as soon as possible (pun intended).
addedYou Spoke, We Listened! 👂New Skills: We’ve added 20 brand-new skills to make your operators even more unique and give you more decisions to make about your build as you progress through a campaign.
changedEarly Feedback. 📝You’re enjoying the controller support and permanent progression system so far, but you are asking for more advanced settings to tweak things a little more to your liking.
changedEarly Feedback. 📝We’ve heard that some of you are still having performance/optimization issues while playing, and we’re reviewing these on a case-by-case basis.
changedEarly Feedback. 📝Join the Rogue network on Discord to keep your feedback coming in our dedicated feedback channel. Don’t forget to leave a review here on Steam ! Every review helps us to get more Rogues into the game.

Rogue Point changes

addedYesterday we dropped our second major Early Access update, Major Update 2 and it’s a BIG one. Packed with new content, improvements, and fixes, this update includes most of what we’ve been hearing from the players following our Major Update 1 launch.
changedController Support: A highly requested addition, controller support is now in the game. It’s not 100% complete yet and we’re continuing to refine it, but it was important to us to get this into your hands as soon as possible (pun intended).
addedNew Skills: We’ve added 20 brand-new skills to make your operators even more unique and give you more decisions to make about your build as you progress through a campaign.
changedYou’re enjoying the controller support and permanent progression system so far, but you are asking for more advanced settings to tweak things a little more to your liking.
changedWe’ve heard that some of you are still having performance/optimization issues while playing, and we’re reviewing these on a case-by-case basis.

What a time to be a Rogue, huh? 👊

Yesterday we dropped our second major Early Access update, Major Update 2 and it’s a BIG one. Packed with new content, improvements, and fixes, this update includes most of what we’ve been hearing from the players following our Major Update 1 launch.

To everyone who’s played and left suggestions, THANK YOU! We’ve been watching and listening. If you haven’t yet, we’d love it if you could leave us a review!

You Spoke, We Listened! đź‘‚

We heard you, Rogues. Major Update 2 has been shaped by your feedback. Here’s just some of what you helped make happen. 👇

  • Controller Support: A highly requested addition, controller support is now in the game. It’s not 100% complete yet and we’re continuing to refine it, but it was important to us to get this into your hands as soon as possible (pun intended).

  • Permanent Operator Progression: Completing missions, phases, and campaigns now earns you “Rogue Points” (RP), which can be spent on permanent operator upgrades! You can also respec at any time.

  • New SkillsWe’ve added 20 brand-new skills to make your operators even more unique and give you more decisions to make about your build as you progress through a campaign.

You can read about everything in Major Update 2, in our latest post: View on Steam

Early Feedback. 📝

As always, you dived in, played, and gave your thoughts faster than a berserker can chase you down (and boy are they fast!). Since yesterday, we’ve heard that:

  • You’re enjoying the controller support and permanent progression system so far, but you are asking for more advanced settings to tweak things a little more to your liking.

  • We’ve had some players request to disable extraction phases during custom games, and we’re looking into it.

  • We’ve heard that some of you are still having performance/optimization issues while playing, and we’re reviewing these on a case-by-case basis.

Join the Rogue network on Discord to keep your feedback coming in our dedicated feedback channel. Don’t forget to leave a review here on Steam! Every review helps us to get more Rogues into the game.

We’re already hard at work on polishing Rogue Point following this major update, and we’ll share details with you on that as soon as we can. Keep your eyes peeled. 👀

Rogue Point

Source

Steam News / 3 June 2026

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