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Steam News19 February 20264mo ago

Hotfix 2 - Performance improvements, bug fixes, weapon rebalancing and more!

Second hotfix incoming, Rogues! This Early Access patch addresses the performance issues some players have been experiencing, as well as fixing a number of bugs reported by the community. Full patch notes are below!

In this update15

Full notes

Full Rogue Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes5 additions22 changes3 removals
  • Performance
  • Fixes
  • Gameplay
  • Server
  • Balance
  • Events
fixedSecond hotfix incoming, Rogues! This Early Access patch addresses the performance issues some players have been experiencing, as well as fixing a number of bugs reported by the community. Full patch notes are below!Let's start off with the good stuff:
changedPERFORMANCE FIX 👍🏻If you have been experiencing performance issues in Rogue Point, please launch the game in High Performance (DX12) when the launch window pops up in Steam after clicking 'Play'. This option provides significant performance improvements. Please note, that this option may cause instability on certain hardware set-ups.
addedCode and AI 💻Added separate launch command to force DirectX12 giving players SIGNIFICANT performance increase. This option may cause instability on certain hardware setups
fixedCode and AI 💻Fixed hitching bug while firing. Made sure shader compiler at the start of game gathers all shaders
fixedCode and AI 💻Fixed parties switching back to “Unlisted”, blocking players from discovering and joining after the first mission
removedCode and AI 💻Invite codes and matchmaking are no longer region locked
shotgun limb damage1.00.5shotgun limb damage decreased, nerf

Rogue Point changes

fixedLet's start off with the good stuff:
changedIf you have been experiencing performance issues in Rogue Point, please launch the game in High Performance (DX12) when the launch window pops up in Steam after clicking 'Play'. This option provides significant performance improvements. Please note, that this option may cause instability on certain hardware set-ups.
addedAdded separate launch command to force DirectX12 giving players SIGNIFICANT performance increase. This option may cause instability on certain hardware setups
fixedFixed hitching bug while firing. Made sure shader compiler at the start of game gathers all shaders
fixedFixed parties switching back to “Unlisted”, blocking players from discovering and joining after the first mission

Second hotfix incoming, Rogues! This Early Access patch addresses the performance issues some players have been experiencing, as well as fixing a number of bugs reported by the community. Full patch notes are below!

Let's start off with the good stuff:

PERFORMANCE FIX 👍🏻

If you have been experiencing performance issues in Rogue Point, please launch the game in High Performance (DX12) when the launch window pops up in Steam after clicking 'Play'. This option provides significant performance improvements. Please note, that this option may cause instability on certain hardware set-ups.

Hotfix 2 Patch Notes 🔨

Code and AI 💻

  • Added separate launch command to force DirectX12 giving players SIGNIFICANT performance increase.

    • This option may cause instability on certain hardware setups

  • Fixed hitching bug while firing. Made sure shader compiler at the start of game gathers all shaders

  • Fixed parties switching back to “Unlisted”, blocking players from discovering and joining after the first mission

  • Invite codes and matchmaking are no longer region locked

  • Fixed issues that may cause disconnections and “Net Driver Errors” when returning back to the mission select screen as a party

  • Disabled bullet “roll” that would force full auto guns to fire multiple rounds on a single click

  • Slightly increased sprint speed

  • Reduced Revive health recovery from 100% to around 65%

  • Fixed a few missing rewards (Unalerted Enemies, Killing an Heavy While They are Knocked)

    • Lowered cash reward for melee kills

  • Fixed party system getting stuck in updating loop, possibly causing Steam timeouts

  • Further adjusted MERX loadouts

    • Adding more WAM-10s for higher DPS by individual units

    • Fixed some missing MERX weapon skins

  • Fixed invalid weapon mesh crash found in internal testing

  • Fixed spectate cameras losing functionality after sending a message in chat

  • Fixed readability of the Dead Drop spin button when disabled

  • Fixed text clipping issues in the weapon loadout button

  • Fixed guns sometimes not firing

  • Added “X‘ to close Dead Drop results screen

  • Fixed bug where Clients would be left at a black screen if Host closed the game

  • Fixed readability of the dead drop spin button when disabled

  • Fixed text clipping issues in the weapon loadout button

  • Fixed melee giving an unexpectedly large amount of money,

  • Campaign save data is now stored in Steam Cloud.

Audio 🔊

  • Fixed missing settings in VOIP submix that somehow got reset

  • Added new VOIP submix to Oil Rig as a proof of concept for other levels

Level Design ⚒

  • Added Particle Hitch prevention blueprints to all levels

    • These should be unnecessary now, but better safe

  • Fixed instances of AI getting stuck on Oil Rig

  • Fixed a case where players can get stuck by jumping down onto the lower structure of Oil Rig

  • Fixed objectives clipping into level art

  • Fixed clients seeing closed gates on some Airport layouts

  • Fixed broken Stash Rooms on some layouts

  • Increase enemy unit counts on some strike missions

  • Reduced spawn timers for initial extraction wave so AI can reach extraction (especially on Easy)

  • Multiple clipping and vaulting fixes

  • Fixed players getting stuck in Mall as reported by community

  • Fixed players getting out of bounds in Training map

  • Fixed players being able to pick up MERX phone in Training without breaking glass

  • Removed an edge case where a chase wave and extraction wave would spawn at the same time on a Takedown mission

  • Feedback implementation from multiple internal playtests

Weapons 🔫

  • ADS animated recoil reduction pass on the following weapons:

    • Austrian 9mm

    • Rampage 12ga

    • Stone 5.56

    • N4-CR

    • Bellini

    • WAM 10

    • Artemis 550

    • RP7

  • Changed shotgun limb damage from 1.0 to 0.5 for semi auto shotguns (helps with bean bag ammo)

  • Increase damage of bean bags from 2x to 3x

  • Doubling GL projectile speed by 2X

  • Changing GL explosion radius from 800 to 600

  • Adding shell eject to the reload animation which now drops the shell

  • Setting GL shell to XL sound size (still need to investigate why it is not creating a sound when hitting the ground)

Art 🎨

  • Additional LODs in Airport as first part of optimization pass

  • Fixed a few sunlight leaks in Airport

  • Minor updates to Takedown roll up doors

Known Issues

We’re prioritizing design changes, starting with a more constant experience regardless of player count. We want solo to be less overwhelming and 4 player to be a bit more challenging.

We are also tracking over 100 issues, big and small, and prioritizing them for fixes as soon as possible!

Here are some of the known issues that we wanted to highlight:

Game Balance

As mentioned above, we want to tweak the game balance while we work on larger systems (such as Campaign Difficulty Modifiers). Some things we want to adjust include.

  • Slightly more units for 4 players

  • Slightly better accuracy for 4 player AI

  • Slightly more enemies at extract in 4 players

  • Less AI spawns in solo play

    • Look into specific layouts that can be overwhelming

Performance

The Airport- We are looking to get the Airport running as well as the Oil Rig does. The Oil Rig used to be our major outlier for performance, and with a couple of passes we were able to get the frame rate much better in that map.

Menu Freezes

We have seen players getting stuck at the loading screen coming back from a mission. We have been trying to reproduce this internally and seeing if it is related to someone leaving the party, or perhaps a specific mission layout. This appears to be separate from the Network Disconnect.

Crash at Launch

There are two issues related to this.

  • Older GPUs cannot get past shader compile. This seems to be a problem on latest drivers, and rolling back the drivers fixes the issue (the example we verified was on a GTX 1060)

  • Our in game stat tracking can crash the game on launch, but only for certain people. We will fix this issue or temporarily turn off the stat tracking to work around it.

Additional Priority Items

  • Fix the text display for the Raid missions

  • On the HVT mission, the Boss's health bar appears empty for the Clients.

  • VOIP Polish

    • We need to double check that the VOIP is being processed correctly. This will give it high volume in game and let it interact better with the environment (like the AI voice lines do)

    • Some of this has been started on Oil Rig

  • We’re also looking into a number of glass bugs

    • Including the AI being able to see players through blacked out windows

  • We are also looking into a fix for pulling Revive Kits off of the wall and the player holding them like a gun

Rogue Point

Thank you again for all of your feedback on Rogue Point so far. The team continues to go through it all and it's proving invaluable to us!

If you'd like to share feedback with us, please visit our feedback page here. Alternatively, you can also leave us feedback in the Rogue Point Steam Discussions.

Source

Steam News / 19 February 2026

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