Full notes
Full Rogue Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
The new patch (v0.1.4) is here. It contains bugfixes and most importantly, the addition of an Easy difficulty to the Horde mode. It's aimed at helping beginner players who are feeling overwhelmed and having a hard time with the Normal difficulty to learn the basics of combat until they can confidently move to the Normal difficulty and above.
New Features
Added the Easy difficulty to Horde mode
The number of maximum active enemies per party size is decreased (the party size mechanism that balances the maximum number of enemies that can be active at the same time has always been in the game, this is only an adjustment for the Easy difficulty)
The number of enemies that can attack you at the same time is decreased
Enemies have their damage decreased
Profera heal and buff percentages are decreased
Chaotic enemy variants do not spawn at all
The duration of the Forge is increased
The number of items that spawn around the level is increased, and the time it takes for them to spawn is decreased
The reward received when defeating the boss is decreased
Added the statue of January's transmog contest winner (Ficdor) to the Willpower Nexus
General Bugfixes
Potentially* fixed a bug where clients would start a match with the HUD in Spectator mode
Fixed a bug where items spawned throughout the level would disappear if a player joined the room
Fixed a bug where Falcatus' special attacks damage such as explosions and projectiles were not scaling with the difficulty
Fixed a bug where the spawn VFX / SFX would play twice when a player spawned
Fixed a bug where Vitreo's spells would stop working if a player left the room
Fixed a bug where choosing voice type 2 in the character creation screen would be ignored
Potentially* fixed a bug where if you were dead and spectating another player, the HUD would constantly switch between the spectated player's HUD and your own
Fixed an animation bug that happened when a client would get ready at the Endless boss portal and if the timer ended without said client leaving the ready state, they'd still maintain the ready animation for new late joiner clients
Fixed a UI bug with the leaderboard refresh method where changing tabs too fast would result in display errors
Added extra safety checks to prevent several minor UI-related bugs
Added extra safety checks to prevent several minor combat and input-related bugs
Added extra safety checks to prevent several minor audio-related bugs
* Potentially fixing a bug means we couldn't reproduce the error anymore (or reliably, at least) and attempted to fix it regardless, testing it internally to check if nothing would break but unsure if it really got fixed and if it might happen again, usually due to the error being hard to reproduce (or due to us not knowing how to reproduce it exactly).
Known Issues
It seems we haven't yet been able to fix a bug where enemies sometimes become invisible. We decided to report this here since in the last patch we mentioned we could have potentially fixed it. We'll keep looking into it.
And that's it for this patch. The February transmog contest is also live, so head over to our Discord server and check out the transmog-contest channel for detailed instructions on how to join it.
And if you haven't seen our post about the Early Access Planned Content, please
Source
Changelog.gg summarizes and formats this update. How we read updates.
