Full notes
Full Rogue Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone.
What changed
- Gameplay
- UI and audio
- Balance
- Server
- Fixes
- Maps
The new patch (v0.1.3) is here. It contains some new features suggested by the community, several bugfixes and a few small balancing changes. Some of the new features might change some saved settings in your save file, so please keep reading to learn how to fix it.
New Features
- Added 4K resolution support to the game. IMPORTANTYou must go to the Graphics tab in the Settings screen and reset your resolution, as it will be different from the one you had set before since this new option was added
Added a separate color option for "Scar" in the Customize screen. IMPORTANT: You will need to reset your Mouth color and potentially your Scar / Body Art colors as well
Added a dedicated input binding for the Kick, and removed the old command of executing it (Forward + Normal Attack) to prevent accidental kicks
Added a dedicated input binding for the Status Panel window
Added a button to remove bindings in the Key bindings screen
Added a button to restore a single binding in the Key bindings screen
The Restore Default button in the Key bindings screen now only restores the buttons in the current tab to default, not all tabs at once
The Surrender button is now disabled if you are the only player currently active in the match. This means you won't be able to lose the match anymore due to accidental surrenders when playing alone
Balancing Changes
The poise of PvE enemies now takes 10 seconds to recover instead of 5 seconds
Stamina is now fully restored upon reviving or respawning
General Bugfixes
Fixed a critical bug where having the "Toggle auto lock-on" and / or "Auto-target" options active in the Settings would cause players to stop dealing damage to enemies
Fixed a critical bug where players with high latency would lose collision and be able to go through walls or walk in the air after performing or suffering critical attacks
Fixed a critical bug where becoming "not ready" in the final second of the Boss portal in the Endless mode caused your character to either lose collision with the scenery or get stuck without being able to walk anymore, on top of preventing the next wave from starting
Changed the way certain networking-related methods work to prevent certain things from breaking the game under high latency, such as reviving a dead player
Potentially fixed a bug where certain enemies would sometimes become invisible
Potentially fixed a bug where certain enemies would sometimes become invincible
Potentially fixed a bug where players would sometimes become invincible during the boss fight
Potentially fixed a bug where enemies sometimes may get stuck in a specific spawn point in the Fort Katreos map
Fixed a bug where Obteros and Dominators would get stuck at specific points in the Fort Katreos map
Improved the way backstab distance checks are handled so players won't get teleported by backstabs even when they're far away from whoever initiated the backstab ("lagstab")
Fixed a bug where hosts wouldn't get healed by players who joined the match in progress if they used healing items
Fixed a bug where the game would break to players joining a room at the same time a Korot was being drank
Fixed a bug where if a player got revived as soon as they died (either by finishing the wave or being revived with a Willpower's Grace) they'd stay with the spectator camera active instead of the normal
Source
Changelog.gg summarizes and formats this update. How we read updates.
