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Steam News14 December 20232y ago

Patch Notes - Version 0.1.3

Hello everyone. The new patch (v0.1.3) is here. It contains some new features suggested by the community, several bugfixes and a few small balancing changes.

Full notes

Full Rogue Masters update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone.

What changed

11 fixes8 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Server
  • Fixes
  • Maps
addedThe new patch (v0.1.3) is here. It contains some new features suggested by the community, several bugfixes and a few small balancing changes. Some of the new features might change some saved settings in your save file, so please keep reading to learn how to fix it.
addedNew Features
addedAdded 4K resolution support to the game. IMPORTANT : You must go to the Graphics tab in the Settings screen and reset your resolution, as it will be different from the one you had set before since this new option was added
addedAdded a separate color option for "Scar" in the Customize screen. IMPORTANT : You will need to reset your Mouth color and potentially your Scar / Body Art colors as well
addedAdded a dedicated input binding for the Kick, and removed the old command of executing it (Forward + Normal Attack) to prevent accidental kicks
addedAdded a dedicated input binding for the Status Panel window

The new patch (v0.1.3) is here. It contains some new features suggested by the community, several bugfixes and a few small balancing changes. Some of the new features might change some saved settings in your save file, so please keep reading to learn how to fix it.

New Features

  • Added 4K resolution support to the game. IMPORTANTYou must go to the Graphics tab in the Settings screen and reset your resolution, as it will be different from the one you had set before since this new option was added
  • Added a separate color option for "Scar" in the Customize screen. IMPORTANT: You will need to reset your Mouth color and potentially your Scar / Body Art colors as well

  • Added a dedicated input binding for the Kick, and removed the old command of executing it (Forward + Normal Attack) to prevent accidental kicks

  • Added a dedicated input binding for the Status Panel window

  • Added a button to remove bindings in the Key bindings screen

  • Added a button to restore a single binding in the Key bindings screen

  • The Restore Default button in the Key bindings screen now only restores the buttons in the current tab to default, not all tabs at once

  • The Surrender button is now disabled if you are the only player currently active in the match. This means you won't be able to lose the match anymore due to accidental surrenders when playing alone

Balancing Changes

  • The poise of PvE enemies now takes 10 seconds to recover instead of 5 seconds

  • Stamina is now fully restored upon reviving or respawning

General Bugfixes

  • Fixed a critical bug where having the "Toggle auto lock-on" and / or "Auto-target" options active in the Settings would cause players to stop dealing damage to enemies

  • Fixed a critical bug where players with high latency would lose collision and be able to go through walls or walk in the air after performing or suffering critical attacks

  • Fixed a critical bug where becoming "not ready" in the final second of the Boss portal in the Endless mode caused your character to either lose collision with the scenery or get stuck without being able to walk anymore, on top of preventing the next wave from starting

  • Changed the way certain networking-related methods work to prevent certain things from breaking the game under high latency, such as reviving a dead player

  • Potentially fixed a bug where certain enemies would sometimes become invisible

  • Potentially fixed a bug where certain enemies would sometimes become invincible

  • Potentially fixed a bug where players would sometimes become invincible during the boss fight

  • Potentially fixed a bug where enemies sometimes may get stuck in a specific spawn point in the Fort Katreos map

  • Fixed a bug where Obteros and Dominators would get stuck at specific points in the Fort Katreos map

  • Improved the way backstab distance checks are handled so players won't get teleported by backstabs even when they're far away from whoever initiated the backstab ("lagstab")

  • Fixed a bug where hosts wouldn't get healed by players who joined the match in progress if they used healing items

  • Fixed a bug where the game would break to players joining a room at the same time a Korot was being drank

  • Fixed a bug where if a player got revived as soon as they died (either by finishing the wave or being revived with a Willpower's Grace) they'd stay with the spectator camera active instead of the normal

Source

Steam News / 14 December 2023

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