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Steam News10 September 20259mo ago

Updated Demo Now Live

How's it going, Survivors! We’ve polished the halls, added a new coat of paint, and the demo is ready for another run - below are the full patch notes for the demo update: Fixes UI & Menus Fixed some UI glitches when pl

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Full notes

Full Rogue Mansion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes10 additions20 changes7 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Maps
  • Store
addedWe’ve polished the halls, added a new coat of paint, and the demo is ready for another run - below are the full patch notes for the demo update:
fixedUI & MenusFixed some UI glitches when playing on ultra-wide resolutions.
fixedUI & MenusFixed a bug where the game UI would break after exiting certain menus using the Inventory button.
fixedUI & MenusSeveral localization errors have been corrected.
fixedControls & InputFixed an issue where PS4/PS5 controller buttons didn’t respond correctly.
fixedAudio & VisualsFixed a bug where the game could remain permanently muted after skipping a cutscene.

Rogue Mansion changes

addedWe’ve polished the halls, added a new coat of paint, and the demo is ready for another run - below are the full patch notes for the demo update:
fixedFixed some UI glitches when playing on ultra-wide resolutions.
fixedFixed a bug where the game UI would break after exiting certain menus using the Inventory button.
fixedSeveral localization errors have been corrected.
fixedFixed an issue where PS4/PS5 controller buttons didn’t respond correctly.

How's it going, Survivors!

We’ve polished the halls, added a new coat of paint, and the demo is ready for another run - below are the full patch notes for the demo update:

Fixes

UI & Menus

  • Fixed some UI glitches when playing on ultra-wide resolutions.

  • Fixed a bug where the game UI would break after exiting certain menus using the Inventory button.

  • Several localization errors have been corrected.

Controls & Input

  • Dodges in the tutorial are now registered correctly.

  • The “Swap Shoulder With Triggers” option now works as intended.

  • Fixed an issue where PS4/PS5 controller buttons didn’t respond correctly.

Audio & Visuals

  • Fixed a bug where the game could remain permanently muted after skipping a cutscene.

  • Venalis now blinks correctly.

Others

  • Fixed a critical bug that caused animation events to duplicate, leading to excessive damage from certain attacks and other unintended behaviors.

  • The map now sets the destination correctly when marking the second floor of the Main Hall.

Changes

Inventory & Items

  • Charms no longer take up inventory space.

  • Charms are now slightly more expensive.

  • The effect percentage of Charms has been reduced.

  • Items can now be discarded directly from the “Inventory Full” window.

  • All grenades now have a maximum stack size of 2.

  • Grenades, melee, and disposable weapons now switch back to the previously used weapon instead of the infinite weapon.

  • Added an inventory expansion to the shop.

  • Tweaked item spawn rates for better balance.

Economy

  • The shop price multiplier has been decreased to 1.3x.

  • Antiseptic Sprays now heal a full heart but cost more in the shop.

  • Bandages now heal half a heart.

  • Gold Coins are now awarded automatically when defeating enemies.

  • The amount of Gold Coins you can hold is now capped.

  • You can now buy 4 different types of weapons in the shop every run.

Movement & Combat

  • Camera rotation is no longer restricted while dodging.

  • The gamepad button layout has been adjusted to allow dodging while rotating the camera.

  • Added an option to run by default.

  • Dodge stamina now recovers more quickly.

  • Player movement speed is now reduced when at low health.

  • When the player is burning, flames now extinguish automatically when entering or teleporting to a new room.

Fear Mechanics

  • Fear mechanics have been reworkedfear is no longer reduced by enemies, but by solving puzzles instead. Maintaining 100% fear causes you to lose half a heart every few seconds.
  • The Fear Potion has been removed.

  • Changed the color scheme of the Possessed Armor to avoid confusion with fear-related mechanics.

  • Flying vases/barrels no longer increase your fear level.

  • Enemies no longer perform fear attacks.

Enemies & Encounters

  • Adjusted Hugger behavior to make encounters more fair.

  • Enemies now despawn once you leave a room.

  • Added better visual feedback to the Linked Spawn’s attack.

  • A stunned Kardo now has a random chance to expose its back.

Others

  • Added a tip clarifying that puzzle clues are always located in the same room as the puzzle.

  • The map info legend “Under Exploration” is now called “Unopened Containers” to avoid confusion.

  • Slight modifications were made to some puzzle rooms.

  • Smoothed out the difficulty curve between the early game and the Tree Key.

  • Adjusted the hitboxes and timing of traps.

  • Removed the bleeding mechanic.

  • Updated the tutorial to reflect recent changes.

  • All cinematics are now skipped by pressing the “Back” button instead of the “Pause” button.

That’s all for now - but keep checking in for more news & updates from Rogue Mansion!

Your feedback keeps the mansion alive, so thank you for playing! And of course, if you want to share more - follow Almenara Games and Top Hat Studios to keep up with all things Rogue Mansion.

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Source

Steam News / 10 September 2025

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