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Steam News19 July 20223y ago

Rogue Legacy 2 – Patch v1.0.4

We’re back with yet another patch to improve the overall game experience. This update was actually unplanned, as we originally were only going to push out a few hotfixes.

In this update4

Full notes

Full Rogue Legacy 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions15 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Security
  • UI and audio
changedCLASS UPDATESBard (Big Buff) The Bard is one of our most complex classes to play, but we’ve doubled down on their eccentricity by really letting players get crazy with their note placements. We've shaved some of the damage out of their kit as a result (since we've been overcompensating in that spot for a while now).
changedCLASS UPDATESLute Explosion damage scaling reduced from 200% INT to 185% INT.
removedCLASS UPDATESCrescendo notes (the flowers) now destroy Mid-Sized Projectiles. Chain shooting enemies should no longer be a problem. If one note gets transformed, then all of the following projectiles will be destroyed.
changedCLASS UPDATESNow causes knockback to give you more breathing room.
changedBURDEN CHANGESWe’re reducing the difficulty of many of the Biome Burdens to make them more appealing during multi-session playthroughs.
changedBURDEN CHANGESBridge Biome Burden (Nerf):

Rogue Legacy 2 changes

changedBard (Big Buff) The Bard is one of our most complex classes to play, but we’ve doubled down on their eccentricity by really letting players get crazy with their note placements. We've shaved some of the damage out of their kit as a result (since we've been overcompensating in that spot for a while now).
changedLute Explosion damage scaling reduced from 200% INT to 185% INT.
removedCrescendo notes (the flowers) now destroy Mid-Sized Projectiles. Chain shooting enemies should no longer be a problem. If one note gets transformed, then all of the following projectiles will be destroyed.
changedNow causes knockback to give you more breathing room.
changedWe’re reducing the difficulty of many of the Biome Burdens to make them more appealing during multi-session playthroughs.

We’re back with yet another patch to improve the overall game experience. This update was actually unplanned, as we originally were only going to push out a few hotfixes. As time went on we started addressing some lower priority issues and a few longstanding ones, including the infamous slope bug that could launch enemies and the player into the ionosphere. We now feel the number of fixes justifies packing it up in a full minor patch release. Our apologies to Xbox players who are now two updates behind. This one cropped up so fast that we didn’t have time to validate the previous patch, but we promise we will be updating the Xbox version shortly to ensure parity.

CLASS UPDATES

Bard (Big Buff) The Bard is one of our most complex classes to play, but we’ve doubled down on their eccentricity by really letting players get crazy with their note placements. We've shaved some of the damage out of their kit as a result (since we've been overcompensating in that spot for a while now).

Lute (Buff)

  • Now destroys Mid-Sized Projectiles. Build yourself a musical fortress, and reign some DANCE down on your foes.

  • Lute Explosion damage scaling reduced from 200% INT to 185% INT.

Crescendo (Buff)

  • Crescendo notes (the flowers) now destroy Mid-Sized Projectiles. Chain shooting enemies should no longer be a problem. If one note gets transformed, then all of the following projectiles will be destroyed.

  • Now causes knockback to give you more breathing room.

BURDEN CHANGES

We’re reducing the difficulty of many of the Biome Burdens to make them more appealing during multi-session playthroughs.

Bridge Biome Burden (Nerf):

  • Community: Cannon balls are now randomly spread, and fire in sets of 4 instead of 5.

  • CommunityFire rate reduced significantly.

Forest Biome Burden (Nerf):

  • Ice Nightmares’ "Detection Radius" reduced by 40%.

Study Biome Burden (Nerf):

  • CommunityWave Attack fire rate reduced significantly.

Tower Biome Burden (Nerf):

  • Lancers now always attacks in sets of 2, instead of randomly between 1-2.

  • CommunitySpawn rate reduced significantly.

Cave Biome Burden (Nerf):

  • CommunityBlades spawn rate reduced significantly.

LEVEL CHANGES

  • Community: Moved Irad Prime’s Memories to be more visible after defeating him.

  • Community: Extended Tower’s top platforms for easier transitions.

BUG FIXES

  • Fixed bug where certain status effects (like Combo) were not stacking with the Astromancer's Blackhole.

  • Fixed bug where Jumping and Rolling on the same frame would sometimes result in the player not animating when walking.

  • Fixed bug where Traitor and Study Prime bosses were awarding the player with the same amount of Gold, Ore, and Aether as their non-Prime versions.

  • Fixed bug where exiting a room while a buzzsaw warning was active would result in a red tint on the buzzsaw when returning to the room.

  • Fixed bug where entering the Golden Doors was not saving the state of the Castle entrance room (causing a potential gold exploit).

  • Fixed bug where the death recap text was incorrectly displaying a LocID when dying to a spike for all languages other than English.

  • Fixed bug where persistent projectiles (Axe Spinner) would accumulate Combo stacks twice as fast.

  • Fixed regression bug where player's hit tint was not a solid colour.

  • Fixed bug where switching rooms that trigger a transition while flying would cause the wings to disappear.

  • Fixed bug where hazards that fired projectiles would apply Armor Shred on the player if the Armor Shred

Source

Steam News / 19 July 2022

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