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Steam News30 June 20224y ago

Rogue Legacy 2 - Patch v1.0.3

We hope everyone is having a fantastic summer! After a three-week hiatus the team is back, refreshed and ready to keep making Rogue Legacy 2 the best it can be.

In this update10

Full notes

Full Rogue Legacy 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions8 changes5 removals
  • Performance
  • UI and audio
  • Balance
  • Gameplay
  • Security
  • Fixes
changedAfter a three-week hiatus the team is back, refreshed and ready to keep making Rogue Legacy 2 the best it can be. We’re still shaking off the rust, so this patch focuses more on bug fixes rather than game tweaks. There are some balance changes, but for the most part they’re fairly minor. We’ve also got a lot of things cooking on the optimization side, but they won’t be available until a later patch. Because of the smaller nature of this update, we’ll forgo the Patch Highlights and just get to the good stuff.
removedPUZZLE UPDATESIrad’s Puzzle (QoL): This caused too many false bug reports, so we removed the “misleading” memories and journal entry in the false room to reduce confusion.
changedCLASS UPDATESCommunity: Properly labelled Bard as Average Health instead of Low Health.
removedCLASS UPDATESStriking a Bouncy Spike with Immortal Kotetsu no longer causes the player to ricochet.
addedENEMY UPDATESWe’re adding a little bit more leeway to give players more time to read the room.
changedENEMY UPDATESIncreased anti-aggro window for all enemies (the time it takes for an enemy to start attacking once you enter a room).
Community: Tubal minion’s “hits to kill” count51Community: Tubal minion’s “hits to kill” count decreased, nerfTubal minion’s “Invulnerability Spawn Shield”711secondsTubal minion’s “Invulnerability Spawn Shield” increased, buff

Rogue Legacy 2 changes

  • Roguehero
changedAfter a three-week hiatus the team is back, refreshed and ready to keep making Rogue Legacy 2 the best it can be. We’re still shaking off the rust, so this patch focuses more on bug fixes rather than game tweaks. There are some balance changes, but for the most part they’re fairly minor. We’ve also got a lot of things cooking on the optimization side, but they won’t be available until a later patch. Because of the smaller nature of this update, we’ll forgo the Patch Highlights and just get to the good stuff.
removedIrad’s Puzzle (QoL): This caused too many false bug reports, so we removed the “misleading” memories and journal entry in the false room to reduce confusion.
changedCommunity: Properly labelled Bard as Average Health instead of Low Health.
removedStriking a Bouncy Spike with Immortal Kotetsu no longer causes the player to ricochet.
addedWe’re adding a little bit more leeway to give players more time to read the room.

We hope everyone is having a fantastic summer!

After a three-week hiatus the team is back, refreshed and ready to keep making Rogue Legacy 2 the best it can be. We’re still shaking off the rust, so this patch focuses more on bug fixes rather than game tweaks. There are some balance changes, but for the most part they’re fairly minor. We’ve also got a lot of things cooking on the optimization side, but they won’t be available until a later patch. Because of the smaller nature of this update, we’ll forgo the Patch Highlights and just get to the good stuff.

PUZZLE UPDATES

  • Irad’s Puzzle (QoL)This caused too many false bug reports, so we removed the “misleading” memories and journal entry in the false room to reduce confusion.

CLASS UPDATES

Bard (QoL)

  • Community: Properly labelled Bard as Average Health instead of Low Health.

Ronin (QoL)

  • Striking a Bouncy Spike with Immortal Kotetsu no longer causes the player to ricochet.

ENEMY UPDATES

We’re adding a little bit more leeway to give players more time to read the room.

  • Increased anti-aggro window for all enemies (the time it takes for an enemy to start attacking once you enter a room).

  • “Summoned enemies” anti-aggro window increased.

BOSS UPDATES

Tubal Changes have been made to Tubal’s minions to make the battle less reliant on DoT (Damage over Time) abilities, and to encourage players to prioritize taking these enemies out. Many players let the minions sit around during the battle, thinking it’s a wasted effort since they’ll just respawn back, however there are a lot of behind-the-scenes checks to ensure these enemies don’t respawn too frequently.

  • CommunityTubal minion’s “hits to kill” count reduced from 5 to 1.
  • CommunityTubal minion’s “Invulnerability Spawn Shield” increased from 7 to 11 seconds.

Traitor Boss

  • Traitor's Axe, Teleslice, and Scythe attack now have warning indicators when performed offscreen.

SPELL UPDATES

Flame Bellow

  • Community: Flame Bellow can no longer be attack-canceled to prevent rapid attack exploit. Spin Kick cancelling still works though.

RELIC UPDATES

Diogenese Bargain (Buff/QoL)

  • CommunityDiogenese’s max XP bonus cap was including all XP bonuses gained, including the ones from the XP gain in the Skill Tree (Trophy Room), lowering the amount of XP you could get from this Relic more than intended. This has now been fixed.

Icarus’ Bargain (QoL)

  • Added a new effect while you fly! This effect will trigger for all forms of flight such as Icarus’ Bargain and House Rules.

TRAIT UPDATES

Bookish and Combative Traits (QoL)

  • CommunityIcon updated as Magic and Weapon damage are no longer reduced.

Diva (QoL)

  • Community: NPCs and Boss doors are now highlighted by the Diva Trait.

  • The ending is no longer affected by the Diva Trait.

HAZARD UPDATES

Sawblade Hazards (Nerf/QoL)

  • (NEW) Sawblades now have a warning indicator for when they’re going to come back up.

  • Sawblades now stay retracted for a slightly longer time.

  • Pearl Key platform sequence in the Cave modified to make it slightly easier.

MISC UPDATES

  • Using SuperFluid while Dual Button Dash is enabled and Mouse aim movement is disabled now dashes the player in the direction of the shoulder button pressed.

  • At the end of the game, if you enter the Manor via the Pizza Girl's shortcut then return to the Title Screen, the game

Source

Steam News / 30 June 2022

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