What changed
0 fixes6 additions1 change0 removals
- Gameplay
- Balance
- UI and audio
addedCheck our new trailer:
addedBalance & Progress Update:Traits are no longer obtained on level up - Traits are more difficult to obtain now but have x2 value - Manu skill related Relics are now Skill Upgrades - After beating a level you move to a transition map where you can visit the store (as many times as you want) and choose the next map. - When choosing the next map to battle you get more information about enemies per wave and you can choose what reward you'll get for starting the battle. - New weapon introduced: shield claws, which grant heavy armor. Now the spear doesn't grant armor, but gives high attack speed as well as the biggest range. - Sword Beam has been massively reworked. Now it takes some time to charge but its damage is much more powerful.
addedQoL:ESC now closes (almost?) all menus - Added extra tooltips to explain key words introduced in a main tooltip. - Wave progress % bar to see how many pending enemies to spawn. - Castle symbol before the castle tile. - Now you will see from where each enemy will spawn in the wave. - Speed and slow time with a button.
addedVisual Effects:Skills and Upgrades: - All skills base effect has been reworked. - All skill upgrades now have a clear visual effect in gameplay
changedVisual Effects:Towers: - Changed design of lvl1 and lvl 2 Archer towers, now easier to differentiate. Lvl 2 you can choose from Dwarf Tower and Elf Tower. - Lvl 2 mortars have unique attack patterns. Burst mortar shoots 4 stones. - Lvl 3 towers have now unique elemental designs - Lvl 4 berserker towers have improved aura - Lvl 4 double cannon towers show unique designs - Towers have now a unique projectile trail and curve.
addedVisual Effects:Enemies: - Necromancers have now improved summon animations - Some enemies have now an attack indicator, to facilitate dodge: Ogre, Skeleton Brute, Demon Skeleton, Skeleton Archer, Kamikazes, Ogre Elite - 2 new enemies introduced: Orc Shaman (casts AoE spells), Orc Archer (shoots 3 arrows in a cone)
Rogue Kingdoms changes
addedCheck our new trailer:
addedTraits are no longer obtained on level up - Traits are more difficult to obtain now but have x2 value - Manu skill related Relics are now Skill Upgrades - After beating a level you move to a transition map where you can visit the store (as many times as you want) and choose the next map. - When choosing the next map to battle you get more information about enemies per wave and you can choose what reward you'll get for starting the battle. - New weapon introduced: shield claws, which grant heavy armor. Now the spear doesn't grant armor, but gives high attack speed as well as the biggest range. - Sword Beam has been massively reworked. Now it takes some time to charge but its damage is much more powerful.
addedESC now closes (almost?) all menus - Added extra tooltips to explain key words introduced in a main tooltip. - Wave progress % bar to see how many pending enemies to spawn. - Castle symbol before the castle tile. - Now you will see from where each enemy will spawn in the wave. - Speed and slow time with a button.
addedSkills and Upgrades: - All skills base effect has been reworked. - All skill upgrades now have a clear visual effect in gameplay
changedTowers: - Changed design of lvl1 and lvl 2 Archer towers, now easier to differentiate. Lvl 2 you can choose from Dwarf Tower and Elf Tower. - Lvl 2 mortars have unique attack patterns. Burst mortar shoots 4 stones. - Lvl 3 towers have now unique elemental designs - Lvl 4 berserker towers have improved aura - Lvl 4 double cannon towers show unique designs - Towers have now a unique projectile trail and curve.
Check our new trailer:
Balance & Progress Update:
- Traits are no longer obtained on level up - Traits are more difficult to obtain now but have x2 value - Manu skill related Relics are now Skill Upgrades - After beating a level you move to a transition map where you can visit the store (as many times as you want) and choose the next map. - When choosing the next map to battle you get more information about enemies per wave and you can choose what reward you'll get for starting the battle. - New weapon introduced: shield claws, which grant heavy armor. Now the spear doesn't grant armor, but gives high attack speed as well as the biggest range. - Sword Beam has been massively reworked. Now it takes some time to charge but its damage is much more powerful.
QoL:
- ESC now closes (almost?) all menus - Added extra tooltips to explain key words introduced in a main tooltip. - Wave progress % bar to see how many pending enemies to spawn. - Castle symbol before the castle tile. - Now you will see from where each enemy will spawn in the wave. - Speed and slow time with a button.
Visual Effects:
Skills and Upgrades: - All skills base effect has been reworked. - All skill upgrades now have a clear visual effect in gameplay
Towers: - Changed design of lvl1 and lvl 2 Archer towers, now easier to differentiate. Lvl 2 you can choose from Dwarf Tower and Elf Tower. - Lvl 2 mortars have unique attack patterns. Burst mortar shoots 4 stones. - Lvl 3 towers have now unique elemental designs - Lvl 4 berserker towers have improved aura - Lvl 4 double cannon towers show unique designs - Towers have now a unique projectile trail and curve.
Enemies: - Necromancers have now improved summon animations - Some enemies have now an attack indicator, to facilitate dodge: Ogre, Skeleton Brute, Demon Skeleton, Skeleton Archer, Kamikazes, Ogre Elite - 2 new enemies introduced: Orc Shaman (casts AoE spells), Orc Archer (shoots 3 arrows in a cone)
Others:
- Game has been optimised, weights less, loads faster and will run smoother. - Many sounds added to the game. Sound volume balanced.
And many other, discover them yourself!