Full notes
Full Rogue Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
- Fixes
Rogue Kingdom changes
Hi! Lets start about release date - the original release date was Jun 29th. This will be delayed by 2-3 weeks (exact date to be announced after Steamworks support will be able to help out with my ticket :D)
It has been harder than usual last few weeks to get in touch with Steamworks support, I assume due to Next Fest busy times, but I realized thats probably for the best, as the game could use more content and bugfix updates before first Early Access release anyway!
Its important to clarify, this does not affect existing players in any way, since Demo that is up for free already and Early Access will have same features and access, with same exact account data and world
So don't be waiting on release date, dive in now! :D
And to clarify, the full game that will be released in 2-3 weeks WILL be paid. Since one time payment is the only income source for this game. The game has no final version, full time development will go on indefinitely, for years. Current release cadence is weekly. Meaning there will be weekly content + bugfix releases on BOTH free demo and paid full game (with full game receiving more optional endgame content such as prestige levels and over-levels, an upcoming feature not present in neither version yet) So again, play demo today! :D And if you already played, play again once you notice major update, as I am trying to keep things interesting by adding more content every week.
Now, back to the actual title of this blogpost... Update 0.5.5! It was focused on polishing the game and adding more combat stuff. Here is the changelog over from our Discord:
Improved combat visuals, drops visuals and added some new sound effects.
Added a first-dungeon guide for new players.
Added key rebinding in Settings. (Thanks to @r1n8751 for suggestion)
Added a Combat Effects setting.
Added new dungeon music OST (3 new tracks).
Improved Dash feedback so it does not look ready too early.
Improved Inventory with double-click gear equip.
Improved item use, food use, and crafting buttons. (Thanks @r1n8751)
Improved Home travel so players arrive near the Tavern. (Thanks @r1n8751 for suggestion)
Improved Settlements so claimed Homes are easier to find from the menu.
Improved Home worker movement and job feedback.
Improved Home raid progress so raids do not look finished while enemies remain. (Thanks @shadolinkum for testing and reports)
Improved mining feedback when ore breaks. (thanks @socksforbreakfast and again @shadolinkum )
Improved Steam Join Friend so friends connect more reliably.
Improved Mac fullscreen so the game view is cleaner.
Improved game performance.
Improved supported-language text across Home, Inventory, and Settings. Thanks (Thanks @r1n8751 again :D)
Fixed XP rewards not updating correctly in some sessions.
Fixed Inventory counts after using food and crafting.
Fixed Chest collection and withdrawal messages.
Fixed Home and dungeon progress saving after travel or reload.
Fixed local Quit Game shutdown reliability. (thanks @kimchikimchi for reports)
Fixed double projectiles visual bugs (thanks @kimchikimchi for bug report screenshot!)
0.6 is in the oven already and it is going to be big update.
I am going to be stabilizing my updating cadence from 20-a-day to 1 a day now up to 1 a week. This will help me not only improve quality of the updates, but also quantity actually, because I am way more effecient when I spend less time polishing for production and more time chomping through dev tasks and only polishing/building/uploading at the end.
Source
Changelog.gg summarizes and formats this update. How we read updates.
