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Steam News12 June 202624d ago

Rogue Kingdom is releasing after Steam Next Fest concludes, at 29th June

Why Hello There! As title says, game is set for release at 29th June. I am Bolko, solo dev of Rogue Kingdom. I am somewhat of an awkward guy. But I'd be happy to talk to you at our Discord server!

Full notes

Full Rogue Kingdom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Server
  • Gameplay
  • Balance
changedI am Bolko, solo dev of Rogue Kingdom. I am somewhat of an awkward guy. But I'd be happy to talk to you at our Discord server! I am accepting suggestions and critique about anything, so let me know! Just so this post is less empty, heres the latest progress in development side.
addedAll new features that will make it on time (even if its not perfect):
changedImproved grid based inventory system. Riskier death (after level 3)
changedPvP at higher depths (starts at Depth/Level 50+, then progressively gets even harsher. However Level 50 is quite end game, so do not expect to main PvP as fresh account)
changedBase raiding if you decide to settle on PvP dungeon.
changedMulti settling - multiple dungeons per player. With slots capacity growing with account level (and later more advanced ways such as finding rare artifacts or completing NPC quests)

Rogue Kingdom changes

changedI am Bolko, solo dev of Rogue Kingdom. I am somewhat of an awkward guy. But I'd be happy to talk to you at our Discord server! I am accepting suggestions and critique about anything, so let me know! Just so this post is less empty, heres the latest progress in development side.
addedAll new features that will make it on time (even if its not perfect):
changedImproved grid based inventory system. Riskier death (after level 3)
changedPvP at higher depths (starts at Depth/Level 50+, then progressively gets even harsher. However Level 50 is quite end game, so do not expect to main PvP as fresh account)
changedBase raiding if you decide to settle on PvP dungeon.

Why Hello There! As title says, game is set for release at 29th June.

I am Bolko, solo dev of Rogue Kingdom. I am somewhat of an awkward guy. But I'd be happy to talk to you at our Discord server! I am accepting suggestions and critique about anything, so let me know! Just so this post is less empty, heres the latest progress in development side.

All new features that will make it on time (even if its not perfect):

  • Projectile Based Combat (bullethell as suggested by SSSRankLord)

  • Balanced difficulty and depth system (again, repeatedly suggested)

  • Better and smarter NPCs (including combat NPCs/companions)

  • Improved grid based inventory system. Riskier death (after level 3)

Features that will probably make it in but still be very basic level:

  • Guilds system, easy invite to Steam friends

  • Steam Achievements

  • Visiting random strangers and helping them

  • PvP at higher depths (starts at Depth/Level 50+, then progressively gets even harsher. However Level 50 is quite end game, so do not expect to main PvP as fresh account)

  • Base raiding if you decide to settle on PvP dungeon.

  • Multi settling - multiple dungeons per player. With slots capacity growing with account level (and later more advanced ways such as finding rare artifacts or completing NPC quests)

  • History generator and historical items, NPCs (basically, rare encounters across multiplayer world)

  • More workshops and tiers system for workshops.

Source

Steam News / 12 June 2026

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