Full notes
Full Rogue Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
Rogue Kingdom changes
Why Hello There! As title says, game is set for release at 29th June.
I am Bolko, solo dev of Rogue Kingdom. I am somewhat of an awkward guy. But I'd be happy to talk to you at our Discord server! I am accepting suggestions and critique about anything, so let me know! Just so this post is less empty, heres the latest progress in development side.
All new features that will make it on time (even if its not perfect):
Projectile Based Combat (bullethell as suggested by SSSRankLord)
Balanced difficulty and depth system (again, repeatedly suggested)
Better and smarter NPCs (including combat NPCs/companions)
Improved grid based inventory system. Riskier death (after level 3)
Features that will probably make it in but still be very basic level:
Guilds system, easy invite to Steam friends
Steam Achievements
Visiting random strangers and helping them
PvP at higher depths (starts at Depth/Level 50+, then progressively gets even harsher. However Level 50 is quite end game, so do not expect to main PvP as fresh account)
Base raiding if you decide to settle on PvP dungeon.
Multi settling - multiple dungeons per player. With slots capacity growing with account level (and later more advanced ways such as finding rare artifacts or completing NPC quests)
History generator and historical items, NPCs (basically, rare encounters across multiplayer world)
More workshops and tiers system for workshops.
Source
Changelog.gg summarizes and formats this update. How we read updates.
