What changed
0 fixes2 additions1 change0 removals
added⨠Features ⒠New Hex Level: Cities start with less Citizens ⒠New Relics: Cornucopia, Stew Pot, Watering Can, Wedding Ring ⒠New Improvements: Clock Tower, Hot Spring
addedβοΈ Changes β’ Increased base Citizens in new cities from 1 > 2 β’ Changed Graftage from +1 Food Income > +1 Growth Income in all cities β’ Sanitation now grants +1 Citizen in all cities β’ Moved Blue Collar from Legendary > Rare β’ Changed Crop Rotation from Gain a Beansprout > +1 Citizen in all cities β’ Lowered Passport charm cost from 500 > 300 β’ Increased Populate cardβs base Fragile charges by +1 π Dudette92
changedπ Bug Fixes β’ Barbarian raiders will now charge towards enemies blocking their path β’ Fixed a bug that prevented barbarian raiders from attacking after a scout returned home β’ Target Dummy now grants bonus EXP when killed β’ Continuing a game on turn one no longer adds duplicate Hesitation cards β’ Fixed a localization issue for status effects β’ The Eiffel Tower can no longer target enemies outside of its own city limits π Kanavoy β’ Fixed a bug that caused citizens to reappear when loading game π Rief β’ Fixed a softlock related to undoing after barbarian encampments were alerted π Gerdbaer78, Kanavoy β’ Dragoons can now upgrade into Vanguards as intended π gpmace78
Rogue Hex changes
added⨠Features ⒠New Hex Level: Cities start with less Citizens ⒠New Relics: Cornucopia, Stew Pot, Watering Can, Wedding Ring ⒠New Improvements: Clock Tower, Hot Spring
addedβοΈ Changes β’ Increased base Citizens in new cities from 1 > 2 β’ Changed Graftage from +1 Food Income > +1 Growth Income in all cities β’ Sanitation now grants +1 Citizen in all cities β’ Moved Blue Collar from Legendary > Rare β’ Changed Crop Rotation from Gain a Beansprout > +1 Citizen in all cities β’ Lowered Passport charm cost from 500 > 300 β’ Increased Populate cardβs base Fragile charges by +1 π Dudette92
changedπ Bug Fixes β’ Barbarian raiders will now charge towards enemies blocking their path β’ Fixed a bug that prevented barbarian raiders from attacking after a scout returned home β’ Target Dummy now grants bonus EXP when killed β’ Continuing a game on turn one no longer adds duplicate Hesitation cards β’ Fixed a localization issue for status effects β’ The Eiffel Tower can no longer target enemies outside of its own city limits π Kanavoy β’ Fixed a bug that caused citizens to reappear when loading game π Rief β’ Fixed a softlock related to undoing after barbarian encampments were alerted π Gerdbaer78, Kanavoy β’ Dragoons can now upgrade into Vanguards as intended π gpmace78
β¨ Features β’ New Hex Level: Cities start with less Citizens β’ New Relics: Cornucopia, Stew Pot, Watering Can, Wedding Ring β’ New Improvements: Clock Tower, Hot Spring
βοΈ Changes β’ Increased base Citizens in new cities from 1 > 2 β’ Changed Graftage from +1 Food Income > +1 Growth Income in all cities β’ Sanitation now grants +1 Citizen in all cities β’ Moved Blue Collar from Legendary > Rare β’ Changed Crop Rotation from Gain a Beansprout > +1 Citizen in all cities β’ Lowered Passport charm cost from 500 > 300 β’ Increased Populate cardβs base Fragile charges by +1 π Dudette92
π Bug Fixes β’ Barbarian raiders will now charge towards enemies blocking their path β’ Fixed a bug that prevented barbarian raiders from attacking after a scout returned home β’ Target Dummy now grants bonus EXP when killed β’ Continuing a game on turn one no longer adds duplicate Hesitation cards β’ Fixed a localization issue for status effects β’ The Eiffel Tower can no longer target enemies outside of its own city limits π Kanavoy β’ Fixed a bug that caused citizens to reappear when loading game π Rief β’ Fixed a softlock related to undoing after barbarian encampments were alerted π Gerdbaer78, Kanavoy β’ Dragoons can now upgrade into Vanguards as intended π gpmace78