HomeGamesUpdatesPricingMethodology
Steam News4 April 20251y ago

πŸ‘¨ Model Citizens

✨ Features β€’ Improved Citizen UX β€’ New Card: Populate β€’ New Charm: Passport β€’ New Improvements: Festival, Nomads, Tiger Pit β€’ New Gift: Coven β€’ New Achievement: Cat Trap βš–οΈ Changes β€’ Units now cost Citizens to recruit β€’

Full notes

Full Rogue Hex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes1 removal
  • Gameplay
added✨ Features β€’ Improved Citizen UX β€’ New Card: Populate β€’ New Charm: Passport β€’ New Improvements: Festival, Nomads, Tiger Pit β€’ New Gift: Coven β€’ New Achievement: Cat Trap
removedβš–οΈ Changes β€’ Units now cost Citizens to recruit β€’ Inhabit is no longer Fragile β€’ Moved Migrants from Rare > Common β€’ Moved Forum from Legendary > Epic β€’ Moved Backup from Common > Rare β€’ Moved Second Wind from Common > Rare β€’ Changed Feast from Common > Rare β€’ Moved Feast from the starting deck to the Library β€’ Settler card cost scales based on number of cities instead of times played β€’ Reworked Statue of Liberty: +3 Citizens. You may move Citizens between cities.
fixedπŸ› Bug Fixes β€’ Fixed a bug that prevented the CosmopoliTen achievement from unlocking πŸ™‡ Daveplays7, Clean_Internet β€’ Fixed a bug that granted duplicate Relics from Techs after undoing πŸ™‡ bennurt β€’ Fixed a bug that prevented barbarians from spawning between raids

Rogue Hex changes

added✨ Features β€’ Improved Citizen UX β€’ New Card: Populate β€’ New Charm: Passport β€’ New Improvements: Festival, Nomads, Tiger Pit β€’ New Gift: Coven β€’ New Achievement: Cat Trap
removedβš–οΈ Changes β€’ Units now cost Citizens to recruit β€’ Inhabit is no longer Fragile β€’ Moved Migrants from Rare > Common β€’ Moved Forum from Legendary > Epic β€’ Moved Backup from Common > Rare β€’ Moved Second Wind from Common > Rare β€’ Changed Feast from Common > Rare β€’ Moved Feast from the starting deck to the Library β€’ Settler card cost scales based on number of cities instead of times played β€’ Reworked Statue of Liberty: +3 Citizens. You may move Citizens between cities.
fixedπŸ› Bug Fixes β€’ Fixed a bug that prevented the CosmopoliTen achievement from unlocking πŸ™‡ Daveplays7, Clean_Internet β€’ Fixed a bug that granted duplicate Relics from Techs after undoing πŸ™‡ bennurt β€’ Fixed a bug that prevented barbarians from spawning between raids

✨ Features β€’ Improved Citizen UX β€’ New Card: Populate β€’ New Charm: Passport β€’ New Improvements: Festival, Nomads, Tiger Pit β€’ New Gift: Coven β€’ New Achievement: Cat Trap

βš–οΈ Changes β€’ Units now cost Citizens to recruit β€’ Inhabit is no longer Fragile β€’ Moved Migrants from Rare > Common β€’ Moved Forum from Legendary > Epic β€’ Moved Backup from Common > Rare β€’ Moved Second Wind from Common > Rare β€’ Changed Feast from Common > Rare β€’ Moved Feast from the starting deck to the Library β€’ Settler card cost scales based on number of cities instead of times played β€’ Reworked Statue of Liberty: +3 Citizens. You may move Citizens between cities.

πŸ› Bug Fixes β€’ Fixed a bug that prevented the CosmopoliTen achievement from unlocking πŸ™‡ Daveplays7, Clean_Internet β€’ Fixed a bug that granted duplicate Relics from Techs after undoing πŸ™‡ bennurt β€’ Fixed a bug that prevented barbarians from spawning between raids

Source

Steam News / 4 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.