Full notes
Full Rogue Glitch Ultra update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
- Store
The new update is here - with lots of bugfixes, some small additions, and balancing changes.
Here are the detailed patch notes:
Additions
Massive performance improvements in later zones and/or when equipped with a lot of items
"Continue" in the main menu is now automatically selected when continuing is possible
(Co-op) Every player, instead of just the host player, increases their win streak, if they have Zone 6 unlocked locally
Added "Reset to default" option to the controls menu
Fixes
(Co-op) Fixed various problems that occurred when the host player switched in an online game (enemies did not die, or bosses spawned infinite Malbytes etc.)
(Co-op) Fixed players not being able to jump for 1-2 seconds after using the portal, or if another player took damage
(Co-op) Fixed broken Nibble character model for client players
Fixed overly bright glitch particles on Chests with the "Glitch Chests" item
Fixed duplicates of the "Retro Symbol" spawned, after using the Save & Quit feature
Fixed "Stake Launcher" projectiles sometimes becoming extremely big, covering most of the screen
Fixed Glitched Shopkeeper items still costing coins to pickup, when they should be free
Fixed heart pickups not being displayed in the pickup animation for a split second
Fixed leaving a room too quickly after opening a chest causing no item to spawn
Fixed pressing "Collected Items" softlocking the game (if it still does not work for you, please let us know!)
Fixed achievements being unlockable in the tutorial
Fixed some Save & Quit bugs
Fixed level portal spawning in very tight level geometry and causing players to not being able to enter/exit it
Fixed "Magic Stick" item transforming RetroSymbol enemies, therefore making it impossible to get the RetroSymbol item
Fixed custom seeds breaking the game
Fixed sacrificing an item that gives max health not removing the max health
Fixed getting multiple of the same rare item from the Item Transformator (only one rare per player should be possible here)
Fixed RetroBoy sometimes spawning more enemies from his projectiles, where they got stuck in level geometry or even outside of it
Fixed Malbytes from the RetroBoy sometimes spawning inside level geometry
Balancing
"Super Jump Boots" item needs to be re-charged now by touching the ground or a wall, before it can be used again
Buffed "Warbanner" item by increasing its range
Thank you all for playing!
Lino & the Rarebyte team
Source
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