In this update2
Full notes
Full Rogue : Genesia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Rogue : Genesia changes
Major QoL
Added Card avoiding In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection There card would be automatically banned when they appear (only if possible, using a ban charge) An option can be enabled to disable auto-ban these card If automatic card selection is enabled, it'll auto-ban these card, and if no ban is available try to avoid these card as much as possible during selection
Pinned Card and Avoided card can also be set in the main menu, new run will automatically grab the pinned card and avoided card from main menu Change to pinned/avoided card during a run won't affect main menu pin/avoid
Changes
Equipment soulcoin cost for tiering-up, scale much slowly after ZZZ tier, and even more slowly at infinity +99 then at +499 and cap at maximum double value arround Infinity+726
Equipment leveling up cost now properly follow tiering-up cost after ZZZ tier.
Fixes
Stelar stone and moon stones damage mitigation being displayed as negative in the summary on the right
Talent tab not being openable in game menu This also fix Game history not being openable
Immovable being removed from your cards preventing you form moving until the end of the stage
Equipment tiering up costing Infinity soulcoin at infinity +350
Unstable core not providing any damage when bellow 20 stacks
Unstable core buff description
Gluttony not properly applying it's stats
Tag keyworkd tooltip having a misstranslated key in german causing an error
Holy conversion effect scaling with Negative corruption (it now have no effect in those case)
Pistol talent with 0 talent power causing infinite ammo cost
enemies being spawned (with summon circles) being targetable by weapon (and so, causing lag)
Enemies being spawned dealing damages
Root of endless growth stack not being reset when restarting a run
Hand of the guilty started as "washed" when starting a run (instead of becoming washed after removing it)
Blood transmutation giving 0 bonus power when health and post power were too different (multiple order of magnitude)
Tesseract and Hypercube Manifold giving bonus to Trinket Slots (that are not implemented into the game) Already generated Tesseract and Hypercube will have their Trinket slots rerolled into a random available slots)
Speed cap option not working
Source
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