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Steam News18 March 20263mo ago

Hotfix 1.1.0i

(Looking at the patchnote I feel like this should be patch, not an hotfix) QoL Auto-card selection will now try to pick Pinned card if it is available This doesn't guanrantee pinned card will be picked if it not generat

In this update6

Full notes

Full Rogue : Genesia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions9 changes0 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
fixed(Looking at the patchnote I feel like this should be patch, not an hotfix)
changedQoLAuto-card selection will now try to pick Pinned card if it is available This doesn't guanrantee pinned card will be picked if it not generated I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available
changedChanges to Expert mode:Enemies Health regen from expert mode is now reduced by 1% (multiplicative) for every 1% of it's maximum health as cumulated damage When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 74%, at 500% of it's max health, it is reduced by 99.4% This should help expert mode from feeling unfair
changedChanges to Expert mode:Expert mode is unlocked after completing any B-rank challenge Having expert-mode unlock this early wasn't appropriate for average players Expert mode is unlocked by default in Heroic profile
changedChanges to Expert mode:Increased Expert mode Soulcoin multiplier from x2 to x10
changedChanges to Mythic mode:Increased Mythic mode Soulcoin multiplier from x10 to x100

Rogue : Genesia changes

fixed(Looking at the patchnote I feel like this should be patch, not an hotfix)
changedAuto-card selection will now try to pick Pinned card if it is available This doesn't guanrantee pinned card will be picked if it not generated I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available
changedEnemies Health regen from expert mode is now reduced by 1% (multiplicative) for every 1% of it's maximum health as cumulated damage When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 74%, at 500% of it's max health, it is reduced by 99.4% This should help expert mode from feeling unfair
changedExpert mode is unlocked after completing any B-rank challenge Having expert-mode unlock this early wasn't appropriate for average players Expert mode is unlocked by default in Heroic profile
changedIncreased Expert mode Soulcoin multiplier from x2 to x10

(Looking at the patchnote I feel like this should be patch, not an hotfix)

QoL

  • Auto-card selection will now try to pick Pinned card if it is available This doesn't guanrantee pinned card will be picked if it not generated I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available

Changes to Expert mode:

  • Enemies Health regen from expert mode is now reduced by 1% (multiplicative) for every 1% of it's maximum health as cumulated damage When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 74%, at 500% of it's max health, it is reduced by 99.4% This should help expert mode from feeling unfair

  • Expert mode is unlocked after completing any B-rank challenge Having expert-mode unlock this early wasn't appropriate for average players Expert mode is unlocked by default in Heroic profile

  • Expert mode now greatly increase quality of item dropped at lower tier Greatly boosting item quality starting at F-tier up to a small increase at SSS-tier)

  • Increased Expert mode Soulcoin multiplier from x2 to x10

Changes to Mythic mode:

  • Increased Mythic mode Soulcoin multiplier from x10 to x100

  • Enemies Health regen from Mythic mode is now reduced by 1% (multiplicative) for every 10% of it's maximum health as cumulated damage When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 10%, at 500% of it's max health, it is reduced by 40%

  • Mythic mode now greatly increase quality of item dropped at lower tier Greatly boosting item quality starting at F-tier up to a small increase at ZZZ-tier)

Changes to Ascended mode:

  • Ascended mode also give a Soulcoin multiplier of x100 (on top of the other bonus to Soulcoin)

  • Ascended mode now greatly increase quality of item dropped at lower tier Greatly boosting item quality starting at F-tier up to a small increase at Infinity+99)

Fixes

  • Reroll key triggering reroll when game was paused

  • Equipment modifier not using "Base" stat when affecting it

  • Bug report tool not properly sending logs file if they were too big, it'll now truncate the logs file before sending them, making sure it is not too large and can be properly sent.

  • Bug with equipment in Ascended mode not properly displaying them or being locked

  • Stage tooltip in stage selection overwritting the gamepad prompt

Gamepad/Steamdeck nagivation improvements

  • Opening the profile button forcing using the mouse to select a pro.file Same when closing the using using the back button, it wouldn't select any button by default)

  • When selecting Talent, canceling now put your back to the talent selection (on the left) and not directly close the talent menu Also issues with the loadout button not being selectable

  • Changing Run Difficulty mode losing the selection

  • Equipment tooltip not being properly scaled and not being displayed as it should on Steamdeck

Source

Steam News / 18 March 2026

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