In this update6
Full notes
Full Rogue : Genesia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
Rogue : Genesia changes
(Looking at the patchnote I feel like this should be patch, not an hotfix)
QoL
Auto-card selection will now try to pick Pinned card if it is available This doesn't guanrantee pinned card will be picked if it not generated I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available
Changes to Expert mode:
Enemies Health regen from expert mode is now reduced by 1% (multiplicative) for every 1% of it's maximum health as cumulated damage When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 74%, at 500% of it's max health, it is reduced by 99.4% This should help expert mode from feeling unfair
Expert mode is unlocked after completing any B-rank challenge Having expert-mode unlock this early wasn't appropriate for average players Expert mode is unlocked by default in Heroic profile
Expert mode now greatly increase quality of item dropped at lower tier Greatly boosting item quality starting at F-tier up to a small increase at SSS-tier)
Increased Expert mode Soulcoin multiplier from x2 to x10
Changes to Mythic mode:
Increased Mythic mode Soulcoin multiplier from x10 to x100
Enemies Health regen from Mythic mode is now reduced by 1% (multiplicative) for every 10% of it's maximum health as cumulated damage When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 10%, at 500% of it's max health, it is reduced by 40%
Mythic mode now greatly increase quality of item dropped at lower tier Greatly boosting item quality starting at F-tier up to a small increase at ZZZ-tier)
Changes to Ascended mode:
Ascended mode also give a Soulcoin multiplier of x100 (on top of the other bonus to Soulcoin)
Ascended mode now greatly increase quality of item dropped at lower tier Greatly boosting item quality starting at F-tier up to a small increase at Infinity+99)
Fixes
Reroll key triggering reroll when game was paused
Equipment modifier not using "Base" stat when affecting it
Bug report tool not properly sending logs file if they were too big, it'll now truncate the logs file before sending them, making sure it is not too large and can be properly sent.
Bug with equipment in Ascended mode not properly displaying them or being locked
Stage tooltip in stage selection overwritting the gamepad prompt
Gamepad/Steamdeck nagivation improvements
Opening the profile button forcing using the mouse to select a pro.file Same when closing the using using the back button, it wouldn't select any button by default)
When selecting Talent, canceling now put your back to the talent selection (on the left) and not directly close the talent menu Also issues with the loadout button not being selectable
Changing Run Difficulty mode losing the selection
Equipment tooltip not being properly scaled and not being displayed as it should on Steamdeck
Source
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