In this update3
Full notes
Full Rogue : Genesia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Gameplay
Rogue : Genesia changes
QoL
Run Difficulty effect are now displayed in a small windows instead of requiring to mouse-hover the name
When entering event after a stage, swap to the shop music.
Objective tracker is now displayed behind all other UI elements
Changes
Resilience no longer reduce damage taken to 0 (changed the formula so it's not as broken)
Fixes
Missing Translation for one of the S-rank Soulshop upgrades
Objective tracker sometime pointing toward the wrong direction
Monster being spawned (with the circle FX) being able to get killed before they are done spawning
Source
Changelog.gg summarizes and formats this update. How we read updates.
