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Full notes
Full Rogue Empire: Dungeon Crawler RPG update
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What changed
- Gameplay
- Events
- Fixes
- Balance
- Store
Rogue Empire: Dungeon Crawler RPG changes
Hi everyone! In anticipation to the Dark Heroes DLC coming up tomorrow I am releasing version 1.0.0 of the base game!
Biggest change among this is the level squish! This might affect your current playthroughs somewhat.
In addition to this, some dungeons change a little bit their structure so if you are having issues getting out from a level with a pre 1.1.0 save game let me know so I see what I can do about it.
A new HQ insectoid image was added to people with the Story Art DLC.
Anyway, here are the changes for todays update!
Changes:
New:
Added summon trap.
Added enchantment destroyer trap.
Added several new spells:
Inferno
,
Insectoid Swarm
,
Create Vacuum
,
Lightning Orb
.
Added new enemies.
Bugs:
Important change: The default key for looking at items nearby and picking up several items on the floor window is now ctrl and ctrl + p respectively. Turns out shift causes issues in windows with the numkeypad that in turn locked the movement towards one way or another making you force to reload the game
Fixed a bug where disabling the shadow chase in the challenge dungeon would not allow resting after certain turns as if the shadow is actually chasing the player.
Fixed a bug where a legendary item could be recrafted if altar reopened during crafting FX.
Fixed a bug where last boss's
Shadow Pillar
ability would not trigger.
Fixed a bug where occasionally important NPC's would disappear.
Balance:
- Level squishingXP required to level increased, enemy balanced accordingly. Abilities now gained on every level up. Removed some dungeon levels from the main quest path in the dawn of shadows campaign.
The magician merchant now tries to teleport near the player when he appears! His chance to appear was reduced slightly.
Divine Aegis now has a maximum damage it can absorb per hit.
Phantom presence spell now tries to show interesting locations! Increase mana consumption by 3X.
First boss shadow nets now trap you for 1 more turn and do a little damage.
Poison damage type replaced by nature damage type.
Added necrotic damage type.
Earth magic school spells now in nature school spells. Nature school spells now druid exclusive.
Base spell level influence on spell range reduced.
Other:
You now see a relevant loading images when loading between levels.
The soul essence button will be highlighted if you have enough soul essence for a purchase when you load the main menu.
Improved on fire FX
Improved whirlwind FX
Screen snap to level borders defaulted to be unchecked.
I hope you are all excited for tomorrow! There will be a lot of streaming going on too! ːsteamhappyː
Cheers and happy crawling! GW
Source
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