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Full Rogue Empire: Dungeon Crawler RPG update
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Repeated intro
Hello everyone!
What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
Rogue Empire: Dungeon Crawler RPG changes
I hope you’re all doing great. I’m back with a new beta update for Rogue Empire, and this is a big one!
This update includes a large UI pass, bug fixes, memory leak fixes, performance improvements, new shaders, and several quality-of-life changes, such as a global game speed setting for those later levels where so much happens.
Last but not least, I also added two new monsters and two new rare talents available to all classes.
Changes in Beta 1.2.3
New Stuff:
Added 2 new enemies with unique abilities!
Coral Constrictor
Gloomroot
Added 2 new Rare general talents/abilities available in the general pool (all classes have access to them):
Critical Mass
Dungeon Explorer
Balance:
Challenge dungeon XP provided by monsters now is increased the deeper you go.
UX/UI:
The UI received a broad cleanup and polish pass!
Tooltip revamp! Nested tooltips are also now a thing.
Inventory listing and item details revamp.
Altars of power revamp.
Merchant interface revamp.
Many other screens got minor adjustments.
Added a caret when entering your character’s name... not sure why I did not do this before ːsteamfacepalmː
“When buying the last item in a merchant stack, the next item is now selected automatically.
Improved keyboard navigation during level up.
Text rendering was upgraded, so text should look sharper and now supports most non-Latin alphabets.
Performance:
Fixed several memory leaks that caused prolonged gameplay sessions to use more and more memory.
Implemented tile maps.
Added tile pool for faster level loading after first load.
Other:
World Map now has much better and smoother biome transitions.
Before / After
Improved tile targeting effects.
Tile targeting effects now also apply to AOE effects when hovering over it on the toolbar. Some of these might be missing, let me know please!
Treasure inside walls now sometimes hint at you. This is affected by perception and to a lesser degree by fate.
Added game speed setting. This should alleviate end game "slowness" when used.
Made a pass to correct typos and grammar issues in text.
Bugs:
Necromancer minions now properly face at the direction they are moving/attacking.
Mal'Rok's Fury special power no longer has a one-turn cooldown. In addition range and line of sight limitations are back in place.
Action bar now has proper space to allow for the amount of items to be shown.
Graphical glitch where targeting tile highlights would stay after manually targeting something
Fixed yet another issue with the pylon beams.
Fixed an issue where random encounters could return the player to the wrong location.
How to Beta Access
This has been released as a beta build. I invite you to test the new version, now available in the beta build. Here's how you can access it:
Right-click on the game name in your library and select "Properties."
Go to the "Betas" tab.
Choose "beta" from the Beta Participation Drop box.
Restart steam (not always needed but recommended) .
If you have the time and patience, I would greatly appreciate it if you could give it a try. Your feedback will help me identify any outstanding issues within the branch.
As always, thank you so much for the feedback, bug reports, and support. Happy dungeon crawling! GW
Source
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