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Full Rogue Eclipse update
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Repeated intro
Hey there everyone!
What changed
- Store
- Gameplay
Rogue Eclipse changes
Hope you’ve all been keeping well and apologies for the radio-silence; let’s start off with the most exciting line item - I’m pleased to announce Rogue Eclipse is launching on August 7th next month!
**Insert Snarky: ‘The reports of the game’s death have been greatly exaggerated'**
Oh sorry I wasn’t supposed to type that.
Anyways with that out of the way, I imagine the next question is what we have been up to since last summer since we shared the demo?
Digital Showcases:
For eagle-eyed viewers you may have seen our appearance on Ludwig’s Twitch Channel last summer as a part of the Offbrand Games ‘Secret Sauce’ Showcase; alongside a new trailer we also shared a short development diary of what we’ve been up to!
Physical Showcases:
I’m pleased to say Rogue Eclipse was selected for ‘PAX Rising last year’, PAX West’s official showcase where they only exhibit 12 indie games a year - it was incredibly exciting, having never traveled to the US or PAX before!
For attendees our collectible item was something referred to as a ‘manual’; might be old fashioned but it was amazing to have them on hand in person! Over the course of the show we had about 600 players come by and play the game (for which we’re incredibly thankful, shout-out to the PAX Enforcers as well).
Honestly, it was an honour to be a part of such an amazing line-up and I’d recommend checking out the other games here!
I’m also pleased to say we were exhibiting as a part of Day of the Devs at GDC earlier this year as well; really trying to hone in on getting as much player feedback as possible! (Apologies for the crunchy images; it was some very low lighting in there 😅)
What’s next?
In the forthcoming weeks I look forward to sharing more about what ya’ll can expect from Rogue Eclipse, some of the changes/improvements we’ve made since the demo we shared. On this note I just wish to say we very much have been looking through the Steam Forums, Social Media Comments and particularly the feedback form so many of ya’ll kindly filled out since last summer. While I can only apologize from my side for not responding in the forums, rest assured we have definitely been reading through it all.
In any case, I hope everyone has a wonderful week, thank you all for your support and patience - look forward to sharing more updates as we head into launch and can’t wait for ya’ll to get your hands on this game! 😁
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