Full notes
Full Rogue Eclipse update
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Repeated intro
Greetings players!
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Hope everyone had a great weekend + past week and apologies for delay on getting this patch through!
Pleased to say a new build is live as a part of NextFest!
Patch 3 Notes [Version 0.093A.014.002-VS-EN]:
Enemies:
Adjusted the Assimilator (appears on the final level) weaponry to be more... generous to the player!
Patched enemy encounters so they shouldn't repeat
Increased the pool of enemies that can be spawned earlier in a run
Levels:
Added additional level types (more likely to appear later in a run)
Consecutive repeats of environments should happen LESS
Audio:
Tweaked the audio processing on the player cannons
Reduced the distortion on the radio playback
Menus:
Demo Video doesn't play as often as it used to and provide a longer timeout in the main menu!
Bugs Fixes:
Fixed an issue in the tutorial where an overcharge prompt would cover the main objective
Please continue to provide feedback, it's super invaluable in helping us shape this game better for ya'll and thank you so much for wishlisting Rogue Eclipse! We really appreciate it! 🙂
Take care everyone for taking the time out to read this, for checking out the demo and hope ya'll have fun with the NextFest build!
Best,
Source
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