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Steam News26 June 20269d ago

Patch v1.2.0: FINAL Boss + Slayer rework + Offline mode

Hello everyone! Slayer changes are here. The goal was to move away from the "9 Easy + 1 Expert" strategy(or simular ones) and get people committing to longer tasks instead.

In this update3

Full notes

Full Rocky Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes3 additions8 changes1 removal
  • Server
  • Events
  • UI and audio
  • Balance
  • Gameplay
  • Workshop
addedPlay OFFLINE: A lot of people had issues especially from Russia and China, where they were unable to connect to the server, so we now have a possibility to play offline
changedSlayerExtended Task Bonus: Completing an extended Slayer task now rewards bonus Slayer points on top of the normal streak reward (+2× the master's base rate).
changedSlayerSlayer Point Rewards Increased: Hard difficulty base reward increased to 40 per task (from 25). Expert difficulty base reward increased to 180 per task (from 75).
removedSlayerSimplified Streak Bonuses: The 250th and 1000th task streak bonuses have been removed from all difficulties to simplify the reward structure.
changedSlayerStreak Conversion: Because the old streak didn't track which difficulty it was earned on, it can't be migrated directly. As compensation, your old Slayer streak will be converted to Slayer points at a rate of ×10 per task completed (e.g. a streak of 89 gives 890 Slayer points). The button disappears once claimed inside the Slayer tab.
addedSlayerEqual Task Odds: All Slayer tasks now have an equal chance of being assigned. Task weights have been removed.
Hard difficulty base reward2540Hard difficulty base reward increased, buffExpert difficulty base reward75180Expert difficulty base reward increased, buffOne Click Harvest & Plant: Cost75050SOne Click Harvest & Plant: Cost decreased, nerf

Rocky Idle changes

addedPlay OFFLINE: A lot of people had issues especially from Russia and China, where they were unable to connect to the server, so we now have a possibility to play offline
changedExtended Task Bonus: Completing an extended Slayer task now rewards bonus Slayer points on top of the normal streak reward (+2× the master's base rate).
changedSlayer Point Rewards Increased: Hard difficulty base reward increased to 40 per task (from 25). Expert difficulty base reward increased to 180 per task (from 75).
removedSimplified Streak Bonuses: The 250th and 1000th task streak bonuses have been removed from all difficulties to simplify the reward structure.
changedStreak Conversion: Because the old streak didn't track which difficulty it was earned on, it can't be migrated directly. As compensation, your old Slayer streak will be converted to Slayer points at a rate of ×10 per task completed (e.g. a streak of 89 gives 890 Slayer points). The button disappears once claimed inside the Slayer tab.

Slayer changes are here. The goal was to move away from the "9 Easy + 1 Expert" strategy(or simular ones) and get people committing to longer tasks instead. Harder tasks should now feel a lot more worth it.

A bunch of this came from community feedback, so thanks to everyone who shared thoughts. Let me know what you think!

Play OFFLINE: A lot of people had issues especially from Russia and China, where they were unable to connect to the server, so we now have a possibility to play offline

Complete the game by getting the CAPERON

New Features & Content

Slayer

  • Slayer Streaks Per Difficulty: Slayer streaks are now tracked separately per difficulty (Easy, Medium, Hard, Expert).

  • Extended Task Bonus: Completing an extended Slayer task now rewards bonus Slayer points on top of the normal streak reward (+2× the master's base rate).

  • Slayer Point Rewards IncreasedHard difficulty base reward increased to 40 per task (from 25). Expert difficulty base reward increased to 180 per task (from 75).
  • Simplified Streak BonusesThe 250th and 1000th task streak bonuses have been removed from all difficulties to simplify the reward structure.
  • Streak Conversion: Because the old streak didn't track which difficulty it was earned on, it can't be migrated directly. As compensation, your old Slayer streak will be converted to Slayer points at a rate of ×10 per task completed (e.g. a streak of 89 gives 890 Slayer points). The button disappears once claimed inside the Slayer tab.

  • Equal Task OddsAll Slayer tasks now have an equal chance of being assigned. Task weights have been removed.
  • Slayer Tasks Tab Update: The tab now shows the extended amount range and its bonus Slayer points reward instead of the old weight column.

Quality of Life & Balancing

  • Weakness Icons: Monster cards now show a small icon indicating which attack style they are weakest to.

  • One Click Harvest & PlantCost reduced from 750 to 50 Slayer points (you'll be refunded the difference).
  • Magic Weapon Buffs: All 2.2s magic weapons have received a damage buff.

  • Cosmetic Crafted Upgrades: The cosmetic crafted versions of the 7 best-in-slot items (Stingar Hammer Purple, Bernard Claws Pink, Mammok Crossbow Fire, Tuskar Bow Fire, Fire Trident Ice, Whisper Wand Water, and Slayer Boots Claws Neon) now give 10% better stats than their base item instead of being purely cosmetic.

  • Achievement & Contract CountsChanged the count shown in achievements & contracts like sigils, arrows, and slingshot ammo for consistency. It now shows how many resource cycles you need instead of the output amount, since that was confusing a lot of people (myself included).
  • Play Offline (Steam)Added a "Play Offline" option on the login screen. Skip logging in entirely and play with local saves only (no cloud backup or cross-device sync until you log in).
  • Rocky is now here as a boss monster.

Source

Steam News / 26 June 2026

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